Yeah I just cheat as well because I don't know much about 3d math.
sync on : sync rate 0
hide mouse
backdrop on
color backdrop 0
autocam off
position camera 0,40,0
point camera 0,0,0
make object sphere 1, 3
for i = 2 to 3
make object sphere 2, 3
make mesh from object 1,2
add limb 1,i-1,1
delete mesh 1
delete object 2
next i
offset limb 1,0,0,0,5
offset limb 1,1,4.33012676239,0,-2.5
offset limb 1,2,-4.33012676239,0,-2.5
color limb 1,0,rgb(255,0,0)
color limb 1,1,rgb(0,255,0)
color limb 1,2,rgb(0,0,255)
do
yrotate object 1, object angle y(1)+.2
sync
loop
But as soon as I find a way to get EZRotate to work with NGC properly I wil buy it and just use the rotate object around point command