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Work in Progress / Terra Studios: A First Glance (screenshots)

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Sparda
20
Years of Service
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Joined: 13th Jan 2004
Location: Pacifica
Posted: 4th Dec 2004 13:42 Edited at: 5th Dec 2004 02:36
Terra Studios is a work in progress world builder. It allows the user to take heightmaps and convert them into .x meshes with ease. So far, the user can import 24-bit bitmaps as heightmaps and convert them into square meshes (1000x1000 at 10000 polys total). The meshes are then exported into .x form for future use.

A picture of the heightmap about to be converted...The heightmap is 200 by 200 pixels and stored as 24-bit.


The resulting four .x meshes loaded into Dark Basic Professional...


Each of the .x meshes as seen in the DirectX Mesh Viewer...





So far the largest heightmap I converted was 500x500 but I know that doesn't even began to strain the system's ram. The 500x500 produced 25 meshes and in the process of reading the bitmaps, exporting the meshes, and then loading the meshes into dbPro, the entire process took 86 seconds. Not too shabby for 250,000 polys huh? A pic of the 5x5 terrain in dbPro...


Now I working on a easier to use interface as well as realtime editing of the meshes. K, I'm out - Later -

Edit - Finally fixed image tags. Thanks Exeat, that worked

Formerly Konrad =) Gl and hf
DarkSin
21
Years of Service
User Offline
Joined: 23rd Jul 2003
Location: Under your bed
Posted: 4th Dec 2004 15:56 Edited at: 4th Dec 2004 15:56
Interesting, nice pics.


Dave J
Retired Moderator
21
Years of Service
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Joined: 11th Feb 2003
Location: Secret Military Pub, Down Under
Posted: 4th Dec 2004 21:02
Quote: "Edit - [Img] tag seems to be broken so I made them links, sorry.
Edit2 - Wow, seems like the [Href] tag doesnt do anything either."


They don't work if you have spaces in the URL.


"Computers are useless - They can only give you answers."
Dodo
20
Years of Service
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Joined: 8th Aug 2004
Location: eating lunch
Posted: 6th Dec 2004 01:23
hmmm, looking nice.

Part of solving the problem is actually noticing that the problem is there in the first place

Sparda
20
Years of Service
User Offline
Joined: 13th Jan 2004
Location: Pacifica
Posted: 6th Dec 2004 04:42
Thanks, maybe I'll be able to put up some new screen shots soon.

Formerly Konrad =) Gl and hf
Sparda
20
Years of Service
User Offline
Joined: 13th Jan 2004
Location: Pacifica
Posted: 7th Dec 2004 13:30
Terra Studios now operates in full memblock form. I've boosted the production time for a 2x2 world (40000 polys) from 10 seconds to 976 milliseconds. Yay

Formerly Konrad =) Gl and hf

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