hmm..
sync on
sync rate 30
make object cube 1,5
do
x# = object position x(1)
y# = object position y(1)
z# = object position z(1)
angle# = wrapvalue(angle# + 1)
set camera to follow x#,y#,z#,angle#,15,y#+5.5,4,0
point camera x#,y#,z#
rem it should work :)
sync
loop
set camera to follow :
the 3 first numbers : position of the target
fourth number : the angle object-camera
fifth : the range camera-object
sixth : the position y of the camera
seventh : .. I think that it's called "smooth" in english
last : collisions ( if there's a collision between an object and the camera, the camera will .. glide )
I'm following John, but I'm not john.
Lol, it is funnier in french