Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

DarkBASIC Professional Discussion / Free Skyboxes Part 3 -- 40 more boxes posted

Author
Message
Clueless
21
Years of Service
User Offline
Joined: 16th Feb 2004
Location: Corbin, KY, USA
Posted: 6th Dec 2004 08:33
All,

I've posted 40 more free skyboxes on my web site. These are in addition to the previous 4 uploads I've done here recently. An index page for these and the upcoming free planets can be found at:

http://www.alsip.net/gamedev/media/index.html

I don't have time at the moment to show preview images here, but you can view previews of all the skyboxes from the above URL.

The newest uploads are divided into four classes: Natural, Sunset, Maritime, and Alien. Each class has its own index page, and from there you can drill-down to each individual skybox, view thumbnails a description, and download a zip file with the box (rather than the whole archive, as before). I've also posted a FAQ page, sample code on a web page, etc.

I hope the new organization will make it easier for people to get only the boxes they're interested in and decrease the download time (as well as reduce bandwidth on my web site).

The subject matter of the latest boxes was very much driven by the input I received on the first four sets. Most requested were more realistic-looking skies and sunsets, so that's what you'll see most.

I'm a big fan of 19th century naval historical fiction and have begun work on skyboxes appropriate to that -- bays, coastlines, islands, etc. My first attempts are in the maritime section of the skybox pages.

Finally, when I make a mistake with my rendering, I've been tossing the results into an "Alien Skies" collection instead of deleting them. I hope to release my first batch of planets some time this week and think I'll be able to color-match the planets with these "mistake" skies.

Thanks again for all the input and suggestions, please keep 'em coming.
JeBuS
20
Years of Service
User Offline
Joined: 20th Jul 2004
Location: Undisclosed Location, Dominion of JeBuS
Posted: 6th Dec 2004 08:37
Clueless, very good stuff. You've been nothing but generous since I've first read one of your posts. My only suggestion has nothing at all to do with the skyboxes, but rather your site. Make the images links as well as the text next to them. The first thing I looked for was to click the image, not the text.


High quality models and graphics, low prices. Graphics for the rest of us.
Clueless
21
Years of Service
User Offline
Joined: 16th Feb 2004
Location: Corbin, KY, USA
Posted: 6th Dec 2004 09:38
Quote: "Make the images links as well as the text next to them. The first thing I looked for was to click the image, not the text."


Doh! May God strike me down for lying when I tell you I had that on my "to do before posting" list, JeBuS. Can't tell you how many times this afternoon I sat there clicking on those images during testing and wondering "what's wrong with this link"?

Doh!
Lost in Thought
21
Years of Service
User Offline
Joined: 4th Feb 2004
Location: U.S.A. : Douglas, Georgia
Posted: 6th Dec 2004 16:01
Quote: "Clueless, very good stuff. You've been nothing but generous since I've first read one of your posts. "


My thoughts exactly. Thank you very much.
And here is a clickable link for the lazy ones like me

http://www.alsip.net/gamedev/media/index.html

Vues3d on Kalimee
21
Years of Service
User Offline
Joined: 12th May 2004
Location: NYON (SWITZERLAND)
Posted: 6th Dec 2004 17:10
Really good stuff in there!

If interested, I created a BioSphere that can handle your pictures & render them as skyboxes but in a sphere.
I just had a try on your pictures & they works as well as your skybox.

The idea is that you could add the BioSphere with your Skyboxes so the user could choose between box or sphere....
Just in case... If you want the sphere, just ask me by mail or here...

Guido
http://www.vues3d.com
Van B
Moderator
22
Years of Service
User Offline
Joined: 8th Oct 2002
Location: Sunnyvale
Posted: 6th Dec 2004 17:43
Great work Clueless, good to see a distinct lack of rendered terrain on your skies too.

Vues, I'd like to see that - sky spheres are higher poly, but they can easily save more polies than they cost. When using a skybox your camera range is the distance from the centre, to the corner of the skybox - meaning there's a lot of extra drawing going on, like putting a circle inside a box, the area outside the circle but inside the box is unnecessary detail - with a skysphere, your camera range is the sphere radius, which means it won't waste processor time drawing outside the 'circle'.


Van-B


It's c**p being the only coder in the village.
BatVink
Moderator
22
Years of Service
User Offline
Joined: 4th Apr 2003
Location: Gods own County, UK
Posted: 6th Dec 2004 18:22
I've said it before, and I'll say it again - thanks! Very generous of you.

BatVink
Vues3d on Kalimee
21
Years of Service
User Offline
Joined: 12th May 2004
Location: NYON (SWITZERLAND)
Posted: 6th Dec 2004 20:22
Van B : This is exact, I had a try with SkyBoxes & BioSphere & the better CPU time & FPS was obtained with the BioSphere. (Another good point for the Sphere is that I can play only with lights to give some transparencies effects instead of handling the SkyBox pictures) - but this works on my project which is in a close & dark ambient & doesn't handle thousand & thousand of polys.

Normally I can post some Screenies of SkyBoxes & BioSphere results tomorrow on the Kalimee thread.

Guido
http://www.vues3d.com
Freddix
AGK Developer
22
Years of Service
User Offline
Joined: 19th Sep 2002
Location: France
Posted: 7th Dec 2004 03:23
your skyboxes look really nice

good job

Clueless
21
Years of Service
User Offline
Joined: 16th Feb 2004
Location: Corbin, KY, USA
Posted: 7th Dec 2004 11:34
@Vues3d:
I'd be thrilled to take you up on your offer. You will have saved me a ton of work. Hopefully it will be OK to include your sphere with my freebie boxes, with proper credit given to you of course?

Quote: "If interested, I created a BioSphere that can handle your pictures & render them as skyboxes but in a sphere.
I just had a try on your pictures & they works as well as your skybox. The idea is that you could add the BioSphere with your Skyboxes so the user could choose between box or sphere....
Just in case... If you want the sphere, just ask"
Clueless
21
Years of Service
User Offline
Joined: 16th Feb 2004
Location: Corbin, KY, USA
Posted: 7th Dec 2004 11:47
@VanB:
Quote: "good to see a distinct lack of rendered terrain on your skies too"


Thankee kindly VanB. I did manage to sneak a few skies in there with rendered terrain, just to see what kind of results I would get, but I much prefer the "sky only" approach with the textures. And your and Vues3d's discussion of sphere vs. box is really informative.

Some of the commercial skyboxes I've seen include some terrain in their textures. IMHO, sometimes that works out OK in the scene, but it's probably only about 50% of the time. It also takes away the possibility of doing a simple Y angle rotation of the sky/sphere to get moving clouds. Unless you're in a serious earthquake, mountains just don't rotate in circles around the camera.

Please see next post for some "Work In Progress" screen snaps showing where I hope I'm going on the topic of terrains in the skybox.
Clueless
21
Years of Service
User Offline
Joined: 16th Feb 2004
Location: Corbin, KY, USA
Posted: 7th Dec 2004 12:29 Edited at: 7th Dec 2004 12:31
OK, I'm definitely placing a curse on myself by announcing this before it's completely ready, but what the hell...

Those terrain images (mountains, shorelines, etc.) rendered onto some of the skybox textures -- they're actually the textures for a 3D terrain model (.X format) sitting in front of the skybox. The model and textures are generated right along with the skyboxes when the scene is rendered.

My hope is to completely replace the bottom face of the skybox with the corresponding terrain model. That is to say, put sky and land together as a single object, sort of like pre-built "outdoor starter scenes". Early results are very encouraging (there, I just invited bad luck upon myself once again )

Below are a couple early screen snapshots using one of the maritime skyboxes I built along with my terrain object. I get pretty decent response with the low-rez terrain (approx 110fps with 800 polys). The higher rez (5000 poly) drops me back into the 60fps realm, but I think I can strike a happy medium between the two.



Vues3d on Kalimee
21
Years of Service
User Offline
Joined: 12th May 2004
Location: NYON (SWITZERLAND)
Posted: 7th Dec 2004 23:56
OK! I will manage some modifications (just noticed a bug in the upper/lower surface of the sphere)
So, I will work on it those days & send you as soon as I can.
having a look on my "Kalimee" thread, on the last page you can find a screen wit skybox & 2 with BioSphere. (Unfortunately I took a small screen & I lost some details).

But you can see a little difference in the way the textures are displayed.

Guido
http://www.vues3d.com
Van B
Moderator
22
Years of Service
User Offline
Joined: 8th Oct 2002
Location: Sunnyvale
Posted: 8th Dec 2004 02:20
Hope you don't mind me posting a screenie - could'nt resist that red one .


Van-B


It's c**p being the only coder in the village.

Attachments

Login to view attachments
Clueless
21
Years of Service
User Offline
Joined: 16th Feb 2004
Location: Corbin, KY, USA
Posted: 8th Dec 2004 06:39
Quote: "Hope you don't mind me posting a screenie - could'nt resist that red one"


That terrain is sweet Van B. A bunch of us at work were just gathered around the monitoring admiring it. The vegetation is my fave part, especially that single reed (cat tail?) coming in from the left of the photo extending into the sky. Gives it an incredible 3D effect. Do you mind my asking how you built the plant life? Are they images textured onto planes? I've begun experimenting with that, trying to set black part of texture as the transparent color, but am having mixed results so far.

Anyway, very happy to have one of my skies appearing with a terrain that looks so good. Thanks!
Clueless
21
Years of Service
User Offline
Joined: 16th Feb 2004
Location: Corbin, KY, USA
Posted: 8th Dec 2004 06:46
Hi Vues3d:

Quote: "So, I will work on it those days & send you as soon as I can."


That'll be great, just whenever you feel it's ready we can put it out there for folks to enjoy. The info you and Van B offered on spheres vs. skyboxes has me thinking spheres might be the best solution for some of the work I'm doing. The only texturing I've done with spheres so far is with the planets I'm developing, and those textures are actually rendered so they'll fit seamlessly. I was very pleasantly surprised to hear that the skybox textures would work without any modification.

I just now realized that you're the same person doing all the Kalimee WIP posts. I've been following them for a long time now, you do incredible work.
Van B
Moderator
22
Years of Service
User Offline
Joined: 8th Oct 2002
Location: Sunnyvale
Posted: 8th Dec 2004 06:55
You should really get hold of Adobe Photoshop - alpha transparency is really the only way to get anything decent.

I've attached the foliage texture, it's a .png, and you should try transparency modes 1 thru 4 to find the most suitable one.

Glad you like the screenie, it's from a demo I'm making. The foliage is much better now - it's dynamic so it can get very dense, it'll also show a method of making paths and roads on terrain using simple mask images. Should be finished tommorow, so be sure to check it out.


Van-B


It's c**p being the only coder in the village.

Attachments

Login to view attachments
DarkBasic Pro Guy
20
Years of Service
User Offline
Joined: 4th Jun 2004
Location: Broomfield, Colorado
Posted: 8th Dec 2004 09:49 Edited at: 8th Dec 2004 09:52
oh yay I needed some of those kinds of things. It was about time someone had finally posted more free images and stuff. I also liked the layout of the website (never saw it before) it was one of a kind.

[edit]
and also some people may want to just download them all so it would save them time if you just zipped them all.

Mobiius
Valued Member
22
Years of Service
User Offline
Joined: 27th Feb 2003
Location: The Cold North
Posted: 8th Dec 2004 09:51 Edited at: 8th Dec 2004 09:51
That is a sweet collection. Mind if I add a weblink to them from my website?

http://www.defiantsoft.servegame.com

P.S. Visit My New Website! Register On My New Website! Please Use My Forums On My New Website!

And Other DBP related chitter chatter
*Backs away before being shouted at for the shameless website plugging!*

1800+ XP - GeforceFX 5600 - 256MbDDR - 60Gb Hdd - XP Pro (SP2)
Lost in Thought
21
Years of Service
User Offline
Joined: 4th Feb 2004
Location: U.S.A. : Douglas, Georgia
Posted: 8th Dec 2004 10:54
Is there a link where we can download them all at one time?

Clueless
21
Years of Service
User Offline
Joined: 16th Feb 2004
Location: Corbin, KY, USA
Posted: 8th Dec 2004 15:01
Hi Van B:

Quote: "You should really get hold of Adobe Photoshop "


Proudly have it installed on every computer I own Actually, I'm using Adobe Photoshop Elements 2, which supposedly has all the tools that its big brother has except for some of the advanced masking tools.

I just checked the help file and it refers to loading an alpha channel as a mask, but I don't see it mentioned elsewhere yet, so I'll do some homework on that. Just my luck that it's one of the features only available in the full version.

Quote: "also show a method of making paths and roads on terrain using simple mask images. Should be finished tommorow, so be sure to check it out"


Looking forward to it. I'm spending way too much time trying to build roads and paths "the hard way(s)".
I just downloaded your .png and am off to play. Thanks much...
Clueless
21
Years of Service
User Offline
Joined: 16th Feb 2004
Location: Corbin, KY, USA
Posted: 8th Dec 2004 15:14 Edited at: 8th Dec 2004 15:36
@The freak next door:

Thanks very much for the positive feedback, and I agree about folks posting freebies when the situation allows for it. My motivation to make the skyboxes available was actually a guy over in the 3D forum posting some incredible models he's doing (BadName is his screen name, I believe).

Quote: "some people may want to just download them all so it would save them time if you just zipped them all."


It's a good suggestion and I started out that way, but the size of the zip file has become overwhelming The 40 boxes on the web site were preceeded by another 30MB or 40MB (zipped) worth, and I've got another 25MB that'll be up in the next day or two (stormy skies and "starboxes" are the theme this time):

stormy sky preview:


panel #1 of "starbox":


panel #3 of "starbox2":
Clueless
21
Years of Service
User Offline
Joined: 16th Feb 2004
Location: Corbin, KY, USA
Posted: 8th Dec 2004 15:19
@Mobiius:

Quote: "That is a sweet collection. Mind if I add a weblink to them from my website?"


I'd be honored, and will return the favor by adding one to you as soon as my links page is ready. And thanks much for the compliments on the skyboxes. So many folks in this forum have answered my 3D questions over the past year or two, it feels good to offer something back to the community (sniff... "and I'd like to say thanks to my agent and producer and Auntie Em and... CLUELESS, SHUT THE HELL UP AND CLOSE THIS MESSAGE).

Oops,sorry.
Clueless
21
Years of Service
User Offline
Joined: 16th Feb 2004
Location: Corbin, KY, USA
Posted: 8th Dec 2004 15:50
@Lost in thought:

Quote: "Is there a link where we can download them all at one time?"


Feedback has been pretty much split 50-50 between the two ways of doing it. The first 3 or 4 "packs" were done that way but I think some folks were suffering with slow connections and/or were only interested in a few boxes in each theme and didn't want the whole thing, etc. so I started doing the split stuff.

I wish I had enough storage on my web site to allow one mega-archive. I'm rapidly closing in on a 100MB zip file with this next round of uploads, and I'm stuck with a 200MB quota (ISP), so both ways would put me over the top. I think that will change in January, so hopefully everybody will bear with me until then.

Anyway, just wanted to say thanks to you for the comments on the boxes you posted a few days ago, and I'll definitely get "TheWholeMutha.zip" out there as soon as space allows...
Lost in Thought
21
Years of Service
User Offline
Joined: 4th Feb 2004
Location: U.S.A. : Douglas, Georgia
Posted: 8th Dec 2004 22:22
No problem man I can download them one at a time Thanks again

DarkBasic Pro Guy
20
Years of Service
User Offline
Joined: 4th Jun 2004
Location: Broomfield, Colorado
Posted: 9th Dec 2004 05:33
your welcome and I might not use all of them anyways (just for the people who wanted them all (lol at those who would want them all)) well anyways I will stay here just in case of any new alerts

Mobiius
Valued Member
22
Years of Service
User Offline
Joined: 27th Feb 2003
Location: The Cold North
Posted: 9th Dec 2004 10:36
Sweet.

1800+ XP - GeforceFX 5600 - 256MbDDR - 60Gb Hdd - XP Pro (SP2)
Clueless
21
Years of Service
User Offline
Joined: 16th Feb 2004
Location: Corbin, KY, USA
Posted: 10th Dec 2004 07:13
Hey all,

Apolgies to anyone who sent email re: the skyboxes and I didn't reply. I just got mega-spammed courtesy of our good friends in China (5MB of garbage, something like 700 messages), ended up wiping out my inbox and starting over.
Indian Homie G
21
Years of Service
User Offline
Joined: 23rd Jan 2004
Location: San Jose, CA
Posted: 10th Dec 2004 14:43
Lol sorry to hear about your spam.

Brilliant skyboxes. Lovely. Thanks so much! Btw.. you said you make these in Bryce, I thought Bryce was a 3d modeler, not a 2d prog!

AMD Athlon XP 3000+, S3 Deltachrome s8, 512 PC3200 RAM, 160 GB HD
DARKGuy
21
Years of Service
User Offline
Joined: 28th Nov 2003
Location:
Posted: 10th Dec 2004 15:43
@Van-B:
AWESOME TERRAIN

@Clueless:
Man, I LOVE the skyboxes, definitively I'm gonna use them in my games if you don't mind. Impressive work there and the resulting effect when used with DBPro is fantastic!!!!!!!!

By the way.... those starboxes are really cool.... look really beautiful

Quote: "
-= 933 Mhz - SiS 630/730 8Mb - 128 RAM - 2.1Gb / 6.2Gb HDs - Sound: C-media CMI8738/C3DX PCI - CD-RW 52*32*52 - Windows 2000 =-
"
Clueless
21
Years of Service
User Offline
Joined: 16th Feb 2004
Location: Corbin, KY, USA
Posted: 11th Dec 2004 06:04
@Indian Homie G:

Quote: "Brilliant skyboxes. you said you make these in Bryce, I thought Bryce was a 3d modeler, not a 2d prog!
"


Thanks much for the praise Homie. Hey, you're in my old neighborhood there in San Jose. I used to live off Saratoga/280.

Bryce does a whole lot of stuff. I'm afraid if I keep singing its praises people are going to think I work for them or something. Bryce definitely produces 3D output but is better known for the 2D. In 3D, you're limited to exporting the terrain object, lattice object, and boulder object. IMHO, the terrain export to .X format is seriously overlooked by game developers. I'll soon try to put my mountains where my mouth is by posting some textured landscapes matched to some of my skyboxes.

In my downloadable boxes, the actual skybox object itself is a cube I textured in GameSpace, then inverted all the faces so they point to the inside. One neat thing about .X objects is if you don't specify an absolute pathname to the texture file, it uses whatever's in the folder with it. So I just use the ol' 1.bmp, 2.bmp... 6.bmp naming scheme, and do six 2D renders in Bryce, rotating the camera each time. There's a perspective/FOV bug in Bryce so you don't use 90 degree angles, but 112.5 degrees instead. There are a couple good web tuts on it and I'm almost done with a DarkBasic-specific tut of my own.

I just learned how to make really cool lightening in Photoshop. Below is a sneak preview actually textured onto one of my upcoming "stormy" series skyboxes. In reality, I'll probably upload the lightening as it's own object that you can move around and flash. Fun stuff!

Clueless
21
Years of Service
User Offline
Joined: 16th Feb 2004
Location: Corbin, KY, USA
Posted: 11th Dec 2004 06:13
@DARK Guy:

Quote: "Man, I LOVE the skyboxes, definitively I'm gonna use them in my games if you don't mind"


That's what they're there for. Well, they're also there so I can get feedback on my work and learn how to make even better ones, which so far seems to be working. Many of you have fallen for my fiendish plot and I'm getting free artwork reviews, coding sample testing and debugging, etc. Bwahahahahaha

Seriously though, I'd appreciate some good screen snaps from folks who are using the boxes. I'd like to eventually do some kind of gallery of real in-game shots on my web site. I intend to begin pestering Van B for permission to use the screenie he posted

Quote: "By the way.... those starboxes are really cool.... look really beautiful"


Thanks again. I hope to get some of those online this weekend, along with the oft-promised but never delivered free planets. The holdup has been the demo code to go along with them. I had lighting problems, which have since been solved. All that remains is a more convincing-looking star that they'll all orbit around. I'm close.

No really, I am...

really...
Clueless
21
Years of Service
User Offline
Joined: 16th Feb 2004
Location: Corbin, KY, USA
Posted: 11th Dec 2004 15:26
Hi all,

I know I already announced this in a new thread, but just in case anybody missed my post, there are 19 new skyboxes with a stormy sky theme. Here's the thread:

http://forum.thegamecreators.com/?m=forum_view&t=44098&b=1
ZtEaLmAx
20
Years of Service
User Offline
Joined: 4th Dec 2004
Location: Sweden
Posted: 18th Dec 2004 01:43
Hi iknow couldnt resist asking when seeing some of the terrains

Doeas anyone have a nice terrain with src that i can download?
Van B
Moderator
22
Years of Service
User Offline
Joined: 8th Oct 2002
Location: Sunnyvale
Posted: 18th Dec 2004 04:54
Zt,
I have a terrain system I'm mostly ready to release, just gotta tidy it up a little and find some webspace - it has advanced terrain plus a very easy to use layer system for adding different textures and roads. I strongly advise grabbing a PC magazine with a free copy of Bryce4 on it, it's great for making terrains and overlay textures - a lot nicer than any of the umpteen freeware generators I've downloaded.

Clueless,
Feel free to use that screenie, it's actually from the terrain system I'm gonna upload.


Van-B


It's c**p being the only coder in the village.
Clueless
21
Years of Service
User Offline
Joined: 16th Feb 2004
Location: Corbin, KY, USA
Posted: 18th Dec 2004 06:03
Thanks Van B. If you'd like any link back to your web site or a particular name (or screen name) with the image credit, let me know. I just got another killer screenie from Brian O'Neal, who's doing the awesome water reflections thread. You guys are making my meager stuff look good. Thanks.

Also very excited to hear that you're going to release a terrain system. Are you merging the layering work you mentioned with the current advanced terrain plugin, or starting from the ground up?

I may soon be able to send an animated .X cloud across that landscape and strike it with animated lightening bolts. I've got the different pieces working, I've just got to put'em together. It's not very random at the moment...

@ZtEaLmAx:
Ditto on the Bryce recommendation. I'm using versio 5, but I just got confirmation that the free version (4) will read heightmaps and generate terrains from them, and you can output as either .X objects or your own height maps that the DBPro advanced terrain plugin renders beautifully.
Van B
Moderator
22
Years of Service
User Offline
Joined: 8th Oct 2002
Location: Sunnyvale
Posted: 18th Dec 2004 08:09
NP, here's another - this is the terrain that'll come with the example. It uses the advanced terrain system, and makes meshes over the top where it needs. Everything works with function calls with layer bitmaps, like the same resolution as the heightmap but showing where you'd want a different texture to appear.


Van-B


It's c**p being the only coder in the village.

Attachments

Login to view attachments
DarkBasic Pro Guy
20
Years of Service
User Offline
Joined: 4th Jun 2004
Location: Broomfield, Colorado
Posted: 18th Dec 2004 12:17
I actually am starting to see lots of uses in all these.

May I animate them?

If I can animate them then could I also have them put on a website?

Computers are stupid all they do is calculate. Your the one that makes the computer do stuff
ZtEaLmAx
20
Years of Service
User Offline
Joined: 4th Dec 2004
Location: Sweden
Posted: 19th Dec 2004 04:51
Thanx Van B i look forward to seeing it...
Clueless
21
Years of Service
User Offline
Joined: 16th Feb 2004
Location: Corbin, KY, USA
Posted: 19th Dec 2004 10:11
In case you don't see the separate post, 7 more freebie skyboxes have been uploaded. The theme is from suggestions emailed by the DBPro community; this time it's skies with no clouds at all, allowing you to roll your own clouds or whatever. The blue variants should work as clear Earth days. The gray, yellow, and orange could either be alien skies or one of those uniformly-lit foggy sunrises you see now and then.

http://www.alsip.net/gamedev/media/skybox/clear/index.html


Weather
20
Years of Service
User Offline
Joined: 2nd Jul 2004
Location: Sweden
Posted: 26th Dec 2004 14:51
I got the following error-message when trying to reach the URL
http://www.alsip.net/gamedev/media/skybox/clear/index.html
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
alsip.net

This domain name expired on 12/18/2004 and is pending renewal or deletion.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Clueless
21
Years of Service
User Offline
Joined: 16th Feb 2004
Location: Corbin, KY, USA
Posted: 29th Dec 2004 13:16
As the great Homer Simpson said: "Doh!"

My 3-year registration of the domain expired on December 25 without a word from the registrar. Great Christmas present, that...

Anyway, it's up and running now. Very sorry for the problem.

Login to post a reply

Server time is: 2025-06-01 09:40:19
Your offset time is: 2025-06-01 09:40:19