Ok, i understand. But when I create 6 bmps labelled cube1-6.bmp of just blocks of different colours and run this code...
sync on
sync rate 60
backdrop on
color backdrop rgb(255,000,000)
make object cube 1,20
position object 1,0,0,0
position camera 20,20,20
point camera 0,0,0
for x = 1 to 6
load image "cube"+str$(x)+".bmp",x
next x
set cube mapping on 1,1,2,3,4,5,6
do
xrotate object 1,wrapvalue(object angle x(1)+2)
yrotate object 1,wrapvalue(object angle y(1)+2)
zrotate object 1,wrapvalue(object angle z(1)+2)
sync
loop
The cube stays pearly white

, and no colour appears on it whatsoever. I suppose this could be that I am using the trail version, but it has an example program that uses cube mapping effectively.
AMD 1.4 Ghz : 256 Mb RAM : Geforce FX 5200 128Mb : 80Gb HDD : Win 98