Try this:
CODE:
Label2:
x=320
y=240
REM sync on
sprite 1,0,0,1
SIZE SPRITE 1,650,500
x= 0
y= 330
play sound 2
loop sound 2
do
rem cls
if upkey()=1 then y=y-0
if downkey()=1 then y=y+0
if leftkey()=1 then x=x-2
if rightkey()=1 then x=x+2
rem sprite 1,0,0,1
rem circle x,y,20
sprite 2, x,y,2
SIZE SPRITE 2,150,150
SET SPRITE 2,1,1
for movesprite=1 to 20
if movesprite=1 then goto no
if sprite exist(movesprite)
offset sprite 1,1,1
endif
no:
next movesprite
sync
loop
note: i dont know if code: is part of your program or not, so i left it there.
Current Project: Goonder Mania
MCK Games