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Work in Progress / WIP: REACHBACK: Opperation "Phantom Fury"

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mhack2
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Posted: 9th Dec 2004 15:20 Edited at: 29th Dec 2004 15:24
UPDATED 12/28/2004:

New advanced terrain implemented and super nice sky (thanks to Mark) -



Title scene


Sand storm




UPDATED 12/22/2004:

Your mission documents are completed:



Web site updated. Visit it here -

http://www.akdusa.com/rff


UPDATED 12/20/2004:

[deleted]

Check out new screen shot with finalized buildings (new title screen):



Future Home Page for "Phantom Fury" - http://www.akdusa.com/rff/index.html



Hi All,

I've been working on this game for some time now.
The game is called Operation "Phantom Fury".

Story:

http://www.akdusa.com/rff/index.html

Cliff 3degs network
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Posted: 10th Dec 2004 01:37
Hi it looks like an good start but maybe you should try to find or make some better textures?
They dont blend together so good in the scene if you know wath i mean.
dont take this wrong its meant as good feed back.

1GHZ AMD ATHLON WITH AN GEFORCE 4 TITANIUM 4600 AND 512 MB SDRAM.
Shadow Robert
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Posted: 10th Dec 2004 05:10
i'm with cliffy better textures will help alot.
infact, you might be in luck as this was the theme for one of my work projects 2years ago, so i may have some building models that might help.


Cian Rice
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Posted: 10th Dec 2004 05:18
I'm in agreement with both Raven adn Cliff.

Have a heart and join my message board.
Mx5 kris
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Posted: 10th Dec 2004 05:23 Edited at: 10th Dec 2004 05:24
agreed.

Death is a mear thing, unless you are near it.
mhack2
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Posted: 10th Dec 2004 10:21
Thank you guys for all your comments.

So do you think I should -

A. Filter textures a little bit to be more yellow, so they kinda blend in with the sand and make this a dominant color. So the textures and models will not stand out that much.

B. Have more different textures.

C. Larger size textures. Current 256x256.

What you mean by better textures A, B or C?

Thank you.

[url=akdusa.com]akdusa.com[/url]
mhack2
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Posted: 10th Dec 2004 10:27 Edited at: 10th Dec 2004 14:27
*deleted* see my first post.

[url=akdusa.com]akdusa.com[/url]
Cliff 3degs network
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Posted: 11th Dec 2004 00:13
alot better with the new sand texture.

1GHZ AMD ATHLON WITH AN GEFORCE 4 TITANIUM 4600 AND 512 MB SDRAM.
Dot Merix
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Posted: 13th Dec 2004 06:44
I still think it needs better sand texture



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mhack2
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Posted: 13th Dec 2004 08:13
Can you show me an example, what kind of sand texture would you like?
Thanks

[url=akdusa.com]akdusa.com[/url]
Shadow Robert
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Posted: 13th Dec 2004 08:23
why not just take the sand one that comes with darkbasic/darkbasic pro?


mhack2
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Posted: 13th Dec 2004 21:21
>why not just take the sand one that comes with darkbasic/darkbasic pro?

Is there one for sand? I don't see it. The closest I see is flagstone. What's the name of it?

Thanks.

[url=akdusa.com]akdusa.com[/url]
Shadow Robert
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Posted: 13th Dec 2004 22:52
try SandStone


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mhack2
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Posted: 14th Dec 2004 21:40 Edited at: 16th Dec 2004 22:27
@Raven - will try that..

@ALL -

I switched my own collision to NGC v3.01 and got almost 100% increase in speed

I went from 18 FPS to 29-34 FPS



This is with 7 AIs and 7 WORLD objects.
Now I can double my state machine AIs


REACHBACK: PHANTOM FURY GAME - http://www.akdusa.com/rff/index.html

[url=akdusa.com]akdusa.com[/url]
mhack2
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Posted: 17th Dec 2004 23:19
@Raven: Tried sandstone, it looks nice and sharp but too unrealistic, it's like whole place made of rock

I'm going to work on some better sand textures, I understood that more detail in the sand is what people want

I'm also in the process of putting huge maze in that main palace

[url=akdusa.com]akdusa.com[/url]
Shadow Robert
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Posted: 18th Dec 2004 09:20
Well sandstone is a good starting point, not necessarly the end point.
I think with a nice noise across it, it would look better., or failing that type 'desert images' into a search engine (make sure to spell it right heh) and checkout what it comes up with.

Doing some research on arabic architecture will also help.


Dot Merix
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Posted: 19th Dec 2004 07:25
Sorry, completely fogot about this thread.. When i said it needed some better sand, i didnt mean i could do it.. heh, but i tried my hand at making a texture and these were my results...



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Dot Merix
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Posted: 19th Dec 2004 07:26
and..



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mhack2
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Posted: 20th Dec 2004 22:46 Edited at: 20th Dec 2004 22:49
@Merix:

>Sorry, completely fogot about this thread.. When i said it needed >some better sand, i didnt mean i could do it.. heh, but i tried my >hand at making a texture and these were my results...

Thank you for the effort! This looks VERY good. I don't know how it will look as an actual ground texture but looks very nice tiled on my desktop

WOW! Just noticed the second one, it looks even BETTER!
How do you do that? Are these made with 3D models or they just some Photoshop filters at work?

[url=akdusa.com]akdusa.com[/url]
mhack2
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Posted: 20th Dec 2004 22:54 Edited at: 20th Dec 2004 23:17
>Well sandstone is a good starting point, not necessarly the end >point.
>I think with a nice noise across it, it would look better., or >failing that type 'desert images' into a search engine (make sure >to spell it right heh) and checkout what it comes up with.

>Doing some research on arabic architecture will also help.

Yes, I'm trying to find out what looks better. That texture in latter screens shots is actually a part of real sand picture (desert plain).
But to use real picture you need to change it little bit becuase real pictures usually don't look good

I found some nice pictures on goodle which I'm using as a reference to create my sand.

The building are also modeled on arab architecture, but I want to create my own world - alway wanted to design my own buildings

Thanks guys for your comments check out new stuff for build 1.84 I updated the first post.

[url=akdusa.com]akdusa.com[/url]
Dot Merix
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Posted: 20th Dec 2004 23:17
>WOW! Just noticed the second one, it looks even BETTER!
>How do you do that? Are these made with 3D models or they just some Photoshop filters at work?

Thanks ... I made the textures in texturemaker.. If you require me to try making anything else similar, or try something a bit different i can give it a go.. Just post askin for it and i'll try to do it... Not great with road textures and such, but textures like wood/the ones you saw above and a few others i can do pretty decently.



WindowsXP Home(Service pack 2), Athlon XP 2400+(2.1Ghz), 1GIG Ram, Ati Radeon 9800Pro 128MB.
mhack2
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Posted: 20th Dec 2004 23:27
@Merix: Thank you. I'm going to test them tonight with my ground model to see how they look and then it will be easier to tell you what direction to go.
So you are a professional artist or just a hobbyist?

I spent almost 20 hours on weekend perefecting the models, textures, engine.. I hope I can finish this game..

[url=akdusa.com]akdusa.com[/url]
Dot Merix
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Posted: 21st Dec 2004 00:07 Edited at: 21st Dec 2004 00:08
Just a hobbyist

Bought the super game creators pack a couple years ago.. Cshop, texture maker, 3d canvas shop, darkbasic pro and darkmatter...

Never got too comfortable with canvas shop.. Cshop and texturemaker i'm a bit better in, as for darkbasic.. i consider myself right around intermediate(but maybe not quite).

I've created a few different textures though, a red and blue gassy type texture for a planet etc.. I just like fiddling, i can usually get things right by doing so.

Ps - hope you get that game finished on time too

[Edit - I also noticed that the texture i gave you is pretty dark.. So i'm not sure how good it'll look as a ground texture too, worth a try though i guess.. I can always try to make one that's a little lighter...]



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mhack2
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Posted: 21st Dec 2004 00:50
@Marix:

>Ps - hope you get that game finished on time too
There is no time limit but I have other nice projects I want to do and usually I jump from one to another. This time I decided to finish it

>[Edit - I also noticed that the texture i gave you is pretty dark.. >So i'm not sure how good it'll look as a ground texture too, worth >a try though i guess.. I can always try to make one that's a little >lighter...]

That's alright, I can photoshop it..

[url=akdusa.com]akdusa.com[/url]
Dot Merix
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Posted: 21st Dec 2004 01:13 Edited at: 21st Dec 2004 01:29
Cool.. Not sure if you have any use for a cement texture, but i made one about 5 minutes ago so i'm just going to post it, hope you dont mind.. Even if you dont use it, someone else might see it and be interested



WindowsXP Home(Service pack 2), Athlon XP 2400+(2.1Ghz), 1GIG Ram, Ati Radeon 9800Pro 128MB.

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mhack2
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Posted: 21st Dec 2004 01:34
@Merix

This is very nice cement texture, I would say it a little bit plasticy but pretty good

I can use some concrete/blocks/cement/bunker textures

[url=akdusa.com]akdusa.com[/url]
Dot Merix
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Posted: 21st Dec 2004 02:04
What do you mean by "blocks"?



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Dot Merix
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Posted: 21st Dec 2004 02:09
Concrete..



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Dot Merix
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Posted: 21st Dec 2004 02:23 Edited at: 21st Dec 2004 02:23
Bunker...?



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mhack2
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Posted: 21st Dec 2004 03:43
I meant Concrete Blocks (like bricks only made of concrete).
Bunker is just a concrete with some ridges or groves in it like every 1-2 feet.

I need a concrete texture that will tile without showing it is the same texture on huge area like a wall..

[url=akdusa.com]akdusa.com[/url]
Dot Merix
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Posted: 21st Dec 2004 03:48
Did you check the textures on my last two posts?



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Dot Merix
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Posted: 21st Dec 2004 04:06 Edited at: 21st Dec 2004 04:06
Do you have msn messenger by any chance?

[Edit] Sorry for the double post!



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mhack2
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Posted: 21st Dec 2004 05:39
No I don't have any IMs..

Those look very good Have to try them today..

[url=akdusa.com]akdusa.com[/url]
Cian Rice
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Posted: 21st Dec 2004 05:48
How about some screens with the new sand?

Have a heart and join my message board.And now my messageboards work again!Woot!
mhack2
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Posted: 21st Dec 2004 07:22 Edited at: 29th Dec 2004 15:27
Dot Merix
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Posted: 22nd Dec 2004 13:35
I like the far right one the most on the last picture..

I'm curious, why is it stretching the texture and not tiling it across.. The textures i posted were seamless(i believe)



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mhack2
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Posted: 22nd Dec 2004 22:42 Edited at: 29th Dec 2004 15:52
mhack2
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Posted: 29th Dec 2004 15:52
Updated first post..

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