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Dark GDK / So what do you get with the dark game sdk?

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enablerbr
20
Years of Service
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Joined: 22nd Jun 2003
Location: United Kingdom
Posted: 9th Dec 2004 18:51
while i wait for my order to be processed. i wondered what exactly do i get with my new toy. i know it has source code. does it have the source code for the BSP complier etc.. what sort of documentation comes with it?

oh i wish the store would mention about the price being shown is exclusive of VAT. i got a shock when i got to my card details part.
walaber
20
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Joined: 22nd Oct 2003
Location: Los Angeles, CA
Posted: 9th Dec 2004 18:56
it basically includes a bunch of .lib files that represent the various DLLs DBPro uses. there is no source code included, except a few example programs... which is about all you should need, considering it's basically DBPro without the BASIC syntax

Go Go Gadget DBPRO!

Athlon XP 2400+ || DDR-SDRAM 1GB || Nvidia GeForce 4 Ti4200 AGP 8x 128MB
enablerbr
20
Years of Service
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Joined: 22nd Jun 2003
Location: United Kingdom
Posted: 9th Dec 2004 19:02
so no documentation then. hehe well that'll be fun for my c++ newbness. i do like jumping in the deep end.
Erick G
Retired Moderator
19
Years of Service
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Joined: 2nd Oct 2004
Location: Texas, USA
Posted: 9th Dec 2004 19:29
umm, you do get documentation.
enablerbr
20
Years of Service
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Joined: 22nd Jun 2003
Location: United Kingdom
Posted: 9th Dec 2004 19:51
yep just downloaded. saw the documentation.
SoulMan
21
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Joined: 22nd Nov 2002
Location: In a house somewhere on the planet earth
Posted: 10th Dec 2004 03:06
Well depending on your level or what you called newbness, I recommend getting a book on C++ first and trying to code some programs first. However there are some very different things about C++ and DBPro. Namely that is an Object Oriented based programming langauge. That shouldn't matter though as you will learn OO if you stay with it. C++ How to Program Fourth Edition is the best book for at least starting out with. It starts with the simple Hello World program, moves through Logic in C++ and gets you into Pointers. You will be doing OO in no time.
SoulMan

This is as backwards as is This
enablerbr
20
Years of Service
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Joined: 22nd Jun 2003
Location: United Kingdom
Posted: 10th Dec 2004 03:31
thanks for the info SoulMan. i had "c++ for game programmers" and "beginning c++ game programming" turn up today. so i got a bit of reading to do.
MiR
20
Years of Service
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Joined: 13th Jul 2003
Location: Spain
Posted: 10th Dec 2004 04:15
You know you don´t need to jump strait to c++. You can program in c first. To my newbie eyes it looks like a powerful DBPro with a diferent syntax.


A bargain at 900000€ second hand
Libera tu mente y te liberaras.
Mnemonix
21
Years of Service
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Joined: 2nd Dec 2002
Location: Skaro
Posted: 10th Dec 2004 20:19
MiR, thats how I look at it .

The 3d chat is coming...
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DallasG
19
Years of Service
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Joined: 8th Dec 2004
Location: Jozi SA
Posted: 10th Dec 2004 20:35
you get one of the best game "assisting" libraries...

very much along the lines of glut, but way better and more powerful.
its well thoughtout with the novice and experienced developer in mind.

*AMD64 3200+* *Lanparty UT nf3 250gb* *Leadtek nVidia 6800GT* *768Mb DDR400* *Coolermaster CM Stacker*
SoulMan
21
Years of Service
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Joined: 22nd Nov 2002
Location: In a house somewhere on the planet earth
Posted: 11th Dec 2004 00:32
C++ is actually easier to program.
For example, let's look at the following.
Which makes more sense.
for output you would do
for c:
printf("Hello World");
for c++:
cout <<"Hello World";

for input you do
for c:
scanf("%d",&integer)
for c++:
cin >>integer;

Plus you are going to find it easier to do many things in C++ than C.
That's why I recommend starting with C++.
SoulMan

This is as backwards as is This

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