Quote: "So far looking good. I don't know how the current memblock functionality works so I can draw a correlation on that one. Any example code included for UI functionality? I never have done my own, but I'm interested in this SDK for the full ability to generate some sort of "demos" as that would still be interesting. "
Try having a look in the code base for any memblock snippets, that's in DBPro ode. To convert just add "db" before each function name and you have DarkSDK equivalents
Quote: "I have Torque "
Torque is completely different to this. With this, you start with a clean slate and build up things how you want. Torque contains fullly prewritten routines for several features instead.
Quote: "I was hoping there was an "edit" function"
There is

Bottom left of your post.
Quote: "So is heightmap generated terrain built into DarkSDK? I just read around in the forums that it supports matrices, but I would like to generate terrain with a heightmap."
I'm not sure if the Advanced terrain pack is converted, I think I heard somebody say there is (its best ask mike -
[email protected]) if it is then you get some pretty amazing heightmap based terrain
Quote: "Also are full skeletons supported in the SDK? For example, if I want to do IK work or do "ragdoll" physics are the skeletons for the models in there or is everything to do with model keyframe based animations?"
I think DBPro supports boned animations. I'm not an expert in that field though so I can't give you a definitive answer
In DBPro ragdoll is easy with walaber's Newton physics wrapper DLL - in DarkSDK you may just be able to use the Newton Game Dynamics DLL straight off. Have a look in the Program Announcements forum and ask