Wow! I've missed a load! I guess I've got some explaining to do!
Well I don’t know how old many of you guys are, but I bet a fair lot of you will be at school / college / uni, and you may know how hard it id to devote time to big projects when its comes to crunch time. Crunch time at my university is smack bang around now. All the coursework was handed in today, and exams start in a about three weeks!
That said, three weeks revision time means I WILL now have some time to spend on Goldeneye / Nemesis. I know speculation seems to be rife that I have lost interest in the project, but that couldn’t be father from the truth. I take a book with me everywhere that carries all the Goldeneye ideas and sketches and I sit in lectures just plotting the next addition to the engine

I feel guilty about not being able to spend time on this, but in truth I can’t sacrifice my degree for Goldeneye, heh no matter how much I want too.
Goldeneye is still very much alive, and I will be working on it very soon. There has been a couple of secret demos out that have demonstrated features that the main community are unaware of, and so I think people are going to be blown well away before long. Hell I’ve even done some levelling. There’s some screenies below if the new section on the runway level, a previously unreachable area.
Well I promise to release some more stuff for you to play with as soon as I can. There will be a demo of the finished runway when the last few bits of shine are added. I really do need some help with the levelling, so Chris – get in touch and anyone else who can do it…you’re in. There is a lot to do, and I want to get it done!
Over the summer I’m going to be adding guards and AI, there’s plenty of time to play with that considering my summer holidays are 3-4 months long

. If you want to be immortalised in video game history then send me your faces! There will be a list of phrases too for voice acting if anyone wants to take a shot so watch this space.