do this.writeAllMyCodeBEE_ATCH();
dern, too bad that doesn't work
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does any DarkBASIC content support...?:
- runtime code compilation
- object-oriented programming on a similiar or greater level as Java (I've never used C++, so I don't know how OO it is; thus I don't know if Dark SDK would be akin to Java)
- commands equivilent to basic commands used in other languages; can you still program just as intelligent an AI as in other languages, for example
- high-quality animation and run-time (such as what would be needed for Rune, Soul Reaver, Warcraft III, Vampire: Redemption, etc), all the game demos I've tried so far have jumpy animation (especially attack sequences)
- smooth controls and quality control innovation capability; all demos I've tried so far have been hyper-sensitive and fidgety concerning controls
- capability beyond numerics and procedure; can one create fluid and flexible programs through algorithm, rather than just tweaking # etc
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Are the Geoscape, Tree, Plant, Model, and FX editors compatible with each other?
Also, reading reviews and browsing the forums has given me the impresion that DarkBASIC is unstable and erraneous. Is this true?
Please reply with comparisons of various languages you've used to the features offered by the DarkBASIC set and support programs.
BTW:
M(2.14...)r^2(1/y)^-1
sqrt(x^2)-(force/acceleration)