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DarkBASIC Discussion / appending object

Author
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koolaid 2764
21
Years of Service
User Offline
Joined: 30th Sep 2003
Location: Atlanta, Georgia
Posted: 11th Dec 2004 13:21
i having some trouble with using animations for some reason im appending object but its keep saying cannot append object to model
i have this darkmatter model playeridle.3ds,im trying to append player playermove.3ds to object 1 at the specified frame does anyone know why this is happening what am i doing wrong

KOOLAID
Ali M Oldboy
20
Years of Service
User Offline
Joined: 6th Nov 2004
Location: England, UK
Posted: 11th Dec 2004 16:12
Scale the object so it is bigger

Are you mad? I am!

(It's me, N U K E S O F T!)
Lukas W
21
Years of Service
User Offline
Joined: 5th Sep 2003
Location: Sweden
Posted: 16th Dec 2004 17:22 Edited at: 16th Dec 2004 17:28
what I have figured out is that you can not append 3ds models for some reason, I cant anyway.

so I always have the main model (with idle animation) saved in a 3ds (to save space) and the rest of the animations (walk, run, die etc.) in a directX file.

then to append it you need to know how many frames each animation has. (mine is always on 25 frames) but if you dont know, there is a command in dbc that can give it to you. (I think it is [url=file://localhost/c:/program files/dark basic software/dark basic/help/basic3d/ototal.htm]Total Object Frames()[/url])

koolaid 2764
21
Years of Service
User Offline
Joined: 30th Sep 2003
Location: Atlanta, Georgia
Posted: 17th Dec 2004 03:37
hmm interesting because once before it was working but i think i was using .x format instead of .3ds ill look into this and try that command thanks lukas.

KOOLAID

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