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Newcomers DBPro Corner / Darkmatter Animation Problem! Please Help!

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Conqueror of Worlds
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Joined: 10th Dec 2004
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Posted: 11th Dec 2004 22:33
I am trying to load the numbered animations for the Trooper model in Darkmatter 2, but I do not know how. Could I get some help on this?
Lost in Thought
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Joined: 4th Feb 2004
Location: U.S.A. : Douglas, Georgia
Posted: 12th Dec 2004 04:07 Edited at: 12th Dec 2004 04:19
Loop object with start and end frames seems to be broken here

[edit] Or I am missing something. I think this used to work.


Please someone tell me I'm wrong.

[edit2] Just read a couple of unanswered posts in the bug forum on this same thing. When something as critical as object animations are broken it seems DBP really is going to hell in a hand basket. Again. I hope I am wrong

Hawkeye
21
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Joined: 19th Sep 2003
Location: SC, USA
Posted: 12th Dec 2004 04:38
Try this (got it from David T's merc2 code):



The key is the f() function. I was lost for awhile too, until I saw the merc2 code.

Hope that helps.
Hawkeye

"
"Timesoft: Your wife is death. HOW?!! No idea. But it is murder! REVENGE!"
Conqueror of Worlds
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Posted: 13th Dec 2004 22:56
What about aimple function like this:
Conqueror of Worlds
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Posted: 13th Dec 2004 22:57
Would that work?
Conqueror of Worlds
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Posted: 14th Dec 2004 11:45
if upkey()=1 then loop object 1,500,600
Hawkeye
21
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Joined: 19th Sep 2003
Location: SC, USA
Posted: 15th Dec 2004 05:32
Why don't you try it yourself, instead of bugging us about it

This will work:



This woln't:



I'm not sure why but frankly I don't care, being tired and trying to do somthing else at the same time. Sorry but that's the way the cookie crumbles (there's a joke there, but I'm too tired to explain)

Sorry if I offended you there
Hawkeye

"
"Timesoft: Your wife is death. HOW?!! No idea. But it is murder! REVENGE!"
Lost in Thought
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Joined: 4th Feb 2004
Location: U.S.A. : Douglas, Georgia
Posted: 15th Dec 2004 09:07
Ah I see. It would have been nice if they included such info in the readme for the models

Conqueror of Worlds
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Posted: 16th Dec 2004 05:07
I get it now. Thanks!

P.S. Sorry to bug you guys so much about it.

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