This question is based on my 3rd person, Crash Bandicoot style game.
====================================================================
I dont know how to make a level editor so Im going to use Deled to build my levels, place collision boxes all around the level in DBC so the player can run around in it.
What I NEED to know how to do now is, put enemies and other objects into the levels (some with a.i)and get collision to work with them as well.
I can only think of one way to do this and that is to run the Deled based levels ((level 1 - last level)) from functions so I can call each one separately. In the functions I would place the enemy object as many times as I need with the "load" and "position object", commands. Each object would (somehow) have its a.i commands in a gosub or another function somewhere so when the levels play, enemies load, thier a.i functions execute, and they collide with both the levels and the player. (this is in theory of course). Am I on the right track though?
Comics and Games-Bread and Butter.