screenshot fo the model testing engine, so far i set the ambient light low, and thanks to dbpro for not allowing me to texture the backdrop, now i gotta come up with some crzy skysphere action. anyway i have a purpleish light in the building, it sets a nice purple colour on the walls, (yes i still spell it colour which gives me errors in dbpro), but how can i intensify the amount of light or give things a glow, liek say have a big test tube in the center glowing green, do i just make a model witha bright texture then set the light to green, cause i also want the light to reflect off the arm and gun, but is that possible in dbpro yet? has anyone worke don a big lighting thing that could give me a few pointers, or hell van b are youaround you are hell of smart
edit: i forgot to tell ya i ran the image through photoshop to dodge it and make the image brighter as it looke dhell fo dark on my monitor. but you can still tell the purple is there, i just want it brighter! and make it eminate from the roof inside and out, that would look cool.
edit: ok i will stop constant posting, and edit instead. anyway i did a few more things like add int eh bill board, cant seem to align the light to shine on it properly btu it doesnt really matter, itsnot the real engine. But anyway i also tried using a sprite as a hud, it worked once but cause i uploaded it into slot 1 the floor changed to the hud image, when i changed it it dissappeared and now i cant seem to get it back no matter what i code! someone check out teh code below and see what im doin wrong.
backdrop on
color backdrop 30
fog on
fog color 15,15,15
fog distance 1000
load image "hudtest1.jpg",2
get image 3,0,0,400,250
Sprite 1,0,200,3
make matrix 1,10000,10000,100,100
load image "concground.jpg",1
prepare matrix texture 1,1,1,1
i have had it in several diff places to see if it was a position error, but nothing seems to work. anyway more comments on the work damnit, im paying attention to this 24/7 so everyone else can too
second breakfast, err i mean edit: Ok ok i had an idea, i wanna do a mission where you have to assasinate someone at a night club rave arty thing, and i was thinking it would be easy to cue up some music and set a timer to set different coloured lights to goon and off in a random pattern, this would give the effect of a niteclub thingy going, sorta give the atmosphere a boost. however i think there can only be 7 lights in dbpro, is this true? and if so whats the way around it?
third edit: Ok whipped up a niteclub model, tried it out in i-world even, quite nice, now all i need to do is add music and lighting. oh and cyber punks. an dhere is a syndicated model from i world with guns!