Greetings one and all,
Here today, I present a very early peek into Dark Eden, which foolishly dreams of one day becoming a playable Scifi/Fantasy multiplayer FPS of respectable quality.
As it stands right now, the engine runs (imagine that
) and provides the following features
Movement:
Strafing
Jumping
Crouching
Working mouselook
Player:
Inventory with switchable weapons
Stamina system
Weapons:
Weapon-specific bullet code
Cone of Fire (again, weapon specific)
Zoom
Recoil
World
Randomly generated world featuring sky,ground,trees,boulders,and grass(it sways!)
To see (most of it) for yourself, here are some screenshots (please forgive the comments, couldn't help myself):
<a href=http://img.photobucket.com/albums/v325/darkedendev/screenshot1.jpg>Shot 1</a>
<a href=http://img.photobucket.com/albums/v325/darkedendev/screenshot2.jpg>Shot 2</a>
<a href=http://img.photobucket.com/albums/v325/darkedendev/screenshot3.jpg>Shot 3</a>
<a href=http://img.photobucket.com/albums/v325/darkedendev/screenshot4.jpg>Shot 4</a>
Please note that all the models/textures are only placeholders, so please don't flame me for their less than stellar appearance.
There is still a world of things to be done, such as:
Collision (that actually works for a change)
Indoor environment coding
A level creator
Respectable looking (and sounding) media
All things AI
Multiplayer Coding
Class/Species system
Gui
A million other obscure but infinitely important things....*sigh*
Tell me what ya think
Peace,
-Saint Pheonix