Ah, Van B, you're so good you don't even realize all the things you know

. I think you gave me a possible answer to his question in response to something I asked last week:
Quote: "Is there a way, other than using textured plain objects, to paint something (texture) on already textured object.
Like if I have a wall already with bricks texture, and want to add some cement spots in some places, or a picture, or a bullet hole?"
How about texture blending as a solution? I was trying to blend nighttime city lights and/or lightening strikes onto the dark side of a planet after reading the posts in the Blending thread currently running in this forum.
I was using one of the planets I made available for free upload. It's just a sphere with a single texture map. With a second texture file, all white except for what what in mhack's example would be the bullet hole textures but in my example were points of light.
Anyway, when the original texture was blended with the second "city lights" texture, it looked like bullet holes appearing on my planet. Why? Because it was on the nighttime side of the planet (doh!) and my planet object was set to be sensitive to the lighting in the scene.
So, by mistake I ended up with a very convincing bullet hole effect. I'm presently reworking it to be the scars of a nuclear explosion and nobody will ever know it started out as a mistake.
Uhm. Well, OK, so now they know.
mhack2, try the "asteroid" example in the DBPro help and tutorials (search for help on Blending and it'll lead you there). I'm not promising it'll be all you want, but then again, maybe it will.