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DarkBASIC Discussion / A better way?

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BenDstraw
20
Years of Service
User Offline
Joined: 21st Dec 2004
Location: Arizona
Posted: 22nd Dec 2004 04:39
I was wondering if there is a BETTER WAY to have a backdrop textured
instead of the command texture backdrop. Because I have a project were a 100kb 800 by 600 star texture Its a .jpg and was made in adobe photoshop if that matters. It drops 40fps just by texturing the Backdrop is there anyway around this

¤§Ben§¤

B-L (Black Lab Studio) *Woof* ~ Other Member(s): BL Mason
Dom
20
Years of Service
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Joined: 31st May 2004
Location:
Posted: 22nd Dec 2004 05:26
Why texture the backdrop? Why not just use a sky sphere/box?

DRAGONFIRE STUDIOS
Lead Programmer
(The Studio being my front room)
Mentor
22
Years of Service
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Joined: 27th Aug 2002
Location: United Kingdom
Posted: 22nd Dec 2004 06:15
your 800x600 texture still takes about 2mb (if its a 32bit image), so thats one thing to think a bout, as saberdude said, one solution is to texture a box or sphere with your bitmap, then turn off culling for that object (so that you can see it even when you are inside it) resize it realy big (but within camera range) and turn the objects sensitivity to light off, that should do it.

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BenDstraw
20
Years of Service
User Offline
Joined: 21st Dec 2004
Location: Arizona
Posted: 22nd Dec 2004 07:13
Thanx guys, Ive seen the light <Halluah>(I know I spelt it wrong)

¤§Ben§¤

B-L (Black Lab Studio) *Woof* ~ Other Member(s): BL Mason
Zotoaster
20
Years of Service
User Offline
Joined: 20th Dec 2004
Location: Scotland
Posted: 23rd Dec 2004 06:18
hey, how do u turn the object sensitivity to light off?

"Well, if he dies, it'll teach him not to do it again." - Me

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