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Work in Progress / WeraSoft is Proud to Announce the Development of a 3D-RPG named DarkEssence.

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NathanF
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Posted: 23rd Dec 2004 22:06 Edited at: 28th Dec 2004 08:44
Alright, I admit, I could've been more original with the title, but meh.
I've been planning a large rpg for the past year or so, and now I am finally getting some done, since I bought DBpro.
This will be sort of like a mix between an 'FF style' rpg, with 'Zelda style' gameplay. This shall all be in real-time.
No turn-based waiting crap >.<
I've tried to be as original as I could planing this thing, and I've come up with some neat ideas. Here are some:
-No loading screens whatsoever. Completely in real-time.
-You control a squad of units, that react to the player's movements.
-You can switch between the units, allowing the last to be taken over by ai.
-There is a tactical map, in which you assign the moving formation and battle ai of each unit.
-Abilities are learnt per weapon. (Sorta like in Saga Frontier)
-You build your own weapons from seperate parts. (this is what im currently working on)


If any of you have played 'Seiken Densetsu' on snes, you'll find this game quite similar with the exception of being able to have not 3, but 12 units controlled at once, and lotsa abilities to use.

Currently, the story is poor. But I'll focus on that a bit later. Now I am working on the interface, and the battle system works fine (except there arent any models/animations/abilities, all you can do is attack).
But even so, the interface is looking pretty good.

Download what i got so-far, and youll understand a bit of what im trying to acheive.

The controls are currently, these:
move=arrows
attack (in battle mode)=return
see health=tab
raise/lower camera=mousewheel
menus (5 top right):
first box opens items, which you will later be able to use >.<
second box opens abilities, not started yet..
third box switches between allies. complete
fourth box opens menu. done, sorta
fifth box turns on/off battle/movement mode.

I'll make a team request thingy, once I finish the interface, and battle system. If you want to help, then just tell me, and I'll email you when I finish that stuff.
This will most likely be free, just making it for fun. But if it gets real good, I might do some shareware thing. But I may just be way in over my head >.<


Any idea/reponse would be gladly appreciated

...Dont flame me, Im fragile :-

DOWNLOAD:
http://kuba-art.tripod.com/download.htm





-Formerly DarkSephiroth-
Wiggett
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Posted: 23rd Dec 2004 22:11
where is that 12 yr old, is he looking at this post???!


sounds ok and starts to look ok. kutgw

NathanF
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Posted: 23rd Dec 2004 22:43 Edited at: 23rd Dec 2004 23:16
Changed my mind, here is the download:
http://kuba-art.tripod.com/download.htm
Tis late, but im not tired at all...

-Formerly DarkSephiroth-
Vues3d on Kalimee
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Posted: 23rd Dec 2004 22:47
You got a chance to be not Flamed!!!!

Guido
http://www.vues3d.com
Vues3d on Kalimee
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Posted: 23rd Dec 2004 22:48
As you're hosted on tripod, you have to put your download on a html page hosted on the server.
A direct link is not allowed! :-(

Guido
http://www.vues3d.com
NathanF
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Posted: 23rd Dec 2004 22:51
Oh, sorry bout that. I just used my brothers art thingy i was working on, cause i cant get FinalEpsilon's ftp working. FE Helpp!!

-Formerly DarkSephiroth-
TEH_CODERER
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Posted: 23rd Dec 2004 23:10
Why would you get flamed? I'm making an RPG and I didn't. If there is anything you want help with code wise just let me know. Mine is moving pretty slowly due to the modeller who is 'helping me'.

Realms Of Tutopia: Rise Of Evil
http://www.freewebs.com/elbsoftware/index.htm
NathanF
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Posted: 23rd Dec 2004 23:16
there you go:
http://kuba-art.tripod.com/download.htm

Thanks Andrew
Right now everything is going great. Ill try to get the game going a bit more, and later Ill need a few people programming things like abilities, events, and that kind of thing. But for now, I gotta get it all together.

-Formerly DarkSephiroth-
Wiggett
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Posted: 23rd Dec 2004 23:24
i keep tellin ya i'll do some models for ya


NathanF
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Posted: 23rd Dec 2004 23:30
Really?
That'd be great
Though right now, I dont exactly know what I need. Ill get some stuff down on paper, and post back.
So glad to get such positive responses this fast.

-Formerly DarkSephiroth-
Wiggett
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Posted: 23rd Dec 2004 23:32
i meant andrew, but if you want stuff liek this


then sure

NathanF
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Posted: 23rd Dec 2004 23:35
Oh, lol. I dont mind, as long as you want to , and the stuff fits in with the rest

.
.
.
.


....omg, that's the first time i saw a post of your's without

-Formerly DarkSephiroth-
Wiggett
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Posted: 23rd Dec 2004 23:39
the rest being this?

hehe man im just gonna pawn that off all day.

NathanF
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Posted: 23rd Dec 2004 23:47
That's kinda cute
I like em. Would you be able to model things like, weapon parts and various scenery objects?

-Formerly DarkSephiroth-
Wiggett
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Posted: 23rd Dec 2004 23:49
yes, yes i would.

NathanF
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Posted: 23rd Dec 2004 23:52
Then welcome aboard, to what used to be a one man team

Btw, anyone tried it yet??
If so, like it??

-Formerly DarkSephiroth-
Wiggett
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Posted: 23rd Dec 2004 23:54 Edited at: 24th Dec 2004 00:09
let me make a wooden sword, brb in 5

edit: back in just over 5.



this tickle your radish?



2nd edit: hmm, a radish that you have to tickle, that osunds liek quite a feature i should now model and then add to teh pirate minkey game.

NathanF
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Posted: 24th Dec 2004 00:22
lol. its alright..a tad black though.
In the game, ill need the weapon to be cut into parts. like blade/handle etc. Ill tell you more when Im more decided.
I like your dedication, up till 3.20am making swords

-Formerly DarkSephiroth-
TEH_CODERER
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Posted: 24th Dec 2004 06:45 Edited at: 24th Dec 2004 06:45
Yeah Uberwigget robX. I did accept in my post. I'm just worried that you'll do something for me and then the modeller I'm working with will actually send me something and put yours to waste. Anything you've got that you are happy for me to use then just send it to me: andrewneale2004@yahoo.com.

Realms Of Tutopia: Rise Of Evil
http://www.freewebs.com/elbsoftware/index.htm
NathanF
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Posted: 24th Dec 2004 11:02
Quote: "a tad black though"

I had my contrast/brightness set on like 10 so I wouldnt get caught with the comp on that late >.<
btw has anyone actually tried the game yet ?

-Formerly DarkSephiroth-
BearCDPOLD
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Posted: 24th Dec 2004 15:08
Okay NathF.
A lot of people come on here saying "I'm going to make this great RPG, they say they've been working on it for however long.......

And we wait for a demo.

And the demo never comes. In fact sometimes they don't ever post again.




And you,
Right off the bat you delivered a demo..........


YOU ARE GOD


That was pretty sweet, being able to use items, the two tactics to switch between, being able to take control of different characters, everything was awesome for a start.
There was onl one glitch, once you got to the end of a certain part of the map it teleported you off the edge somewhere into oblivion. Were you trying to make the matrix seem "infinite" a la StarFox 64?

I'd love to see some fighter models in there and some attacking animations, and some special abilities. One thing to consider for strategy's sake is a little bit of manipulation of your units by the mouse. It's just a suggestion, I see how it could kind of destroy the whole RPG concept and turn it into more of an RTS, that's just my cent-and-a-half on that.

What have you thought about for your art style, plot, and characters?


Keep working!!!


btw, is it just me, or when I attacked the group of cones did it seem that the one closest to you received the most damage and the ones behind it received less?

Crazy Donut Productions, Current Project: Project Starbuks
Sony stole our name!
NathanF
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Posted: 24th Dec 2004 16:13 Edited at: 12th Jan 2005 05:49
Thanks for the real positive feedback

In the actual game, I plan to make this into a sort of real-scale world (like in an fps), but of course way smaller (real size is waaay too big).
Yeah, I kinda didn't get round to making the boundary line yet, but that's because in ther real thing, the world is split up into squares, and there will always be 9 squares loaded at once. You move on to the next one, and the last ones dissapear, allowing a world that goes on-and-on...The hard thing is actually making that world >.< But fear not, I won geoscape, and I'll figure it out somehow...

About the mouse targeting and stuff, you're right of course. I havent done it yet, but I will make it as simple as cllicking on a target during battle mode, make you attack them. And clicking on the ground, make you move there. And maybe right click will be to use the selected ability on the clicked-on target...

The ability selection will look very much like the item selection. Click the chosen item, click 'Use' and then click on a target on the screen.
I wanna make this all simple. So even the most untrained user can catch on pretty quick.

I did all this code in about 3 weeks. It was that short because I actually bothered to plan the thing out (This took me a year >.< ). Anyway, just wanted to tell all you people trying to make large games, planning is more important than the actual work, or so I believe. Without it, you're just all over the place, changing old code lots of times, to fit in with your newest ideas...That's just my opinion anyway, so that said, I'll have lotsa updates of this thing, because progress is just great!

Quote: "What have you thought about for your art style, plot, and characters?"

Well, the story will be set in a medieval-fantasy style world called Morrma. I have about 4 pages of story done, but im still unsure about a lot of it. The game will not have any modern weapons such as guns, etc, rather a set of weapons like swords, etc. It will be a serious RPG, set in a surreal world with magic and various creatures.

If you go into the ability section, youll see 5 weapons: Sword, Bow, Axe, Knuckles, and Staff (not drawn yet). Abilities are learnt per weapon. If you equipt a sword, you can use your sword abilities, etc. The various parts of weapons determine what abilities can be learnt with that weapon. To learn abilities, you simply equipt that weapon for a period of time, until you gain enough exp for that ability, then you can move on to the next weapon (for new abilities). This is sort of like learning abilities in FF9 (If you've played that).

I'll quickly explain what the various tactics commands do:
-The formation set of them is just presets to the formation your team move in. You can use a custom formation by clicking and dragging on any player in the tactical map.
-The Battle set of commands determines what target each ai controlled player chooses (when in battle). Here is what they are:
*Strong: Attack strongest enemy
*Weak: Attack weakest enemy
*Random: Attack random enemy
*Close: Attack closest enemy
*Support: Click on another ally, this makes a green line appear through them. This means that your selected player will attack the target the other player is attacking. Basically, this means you help a selected ally.
*None: Dont select this, its unfinished***

Btw, the damage isnt yet based on any stats, I think I set it to rnd(200)+1 or something..

It's really hard to explain all these functions from the game. Ill just try to make it that when played, you'll get it.

<<Edit>> Image is just to test sig...


Anyways, thanks for the interest, I'll be glad to keep you updated


-Formerly DarkSephiroth-

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Dom
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Posted: 24th Dec 2004 18:58
YES! Finally an RPG announcment with screenshots. Proof of work! I really do hope the Admin of sage tech sees this!

DRAGONFIRE STUDIOS
Lead Programmer
(The Studio being my front room)
Mattman
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Posted: 25th Dec 2004 01:49
Holy cow man, this is what people need to learn. We can all see a great engine even though there are primitives in there! I'm so glad there is somebody sane enough to put primitives in their post.

Song of the whenever i feel like updating it....
Whatever Happened, The Strokes
TEH_CODERER
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Posted: 25th Dec 2004 02:18 Edited at: 25th Dec 2004 02:19
Hey! Mine has screenshots and a demo!
Oh well. No one cares about me!
I'm downloading now.
[Edit]Curses! It is a rar file![/Edit]

Realms Of Tutopia: Rise Of Evil
http://www.freewebs.com/elbsoftware/index.htm
Oneka
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Posted: 25th Dec 2004 02:58
Quote: "Holy cow man, this is what people need to learn. We can all see a great engine even though there are primitives in there! I'm so glad there is somebody sane enough to put primitives in their post.
"

Ive made a good engine.... but I dont use primitive because I would have it working right if I did..

Making better games everday!
Oh yeah and just so you know its Oh-nek-a not One-ka!
Mattman
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Posted: 25th Dec 2004 03:00
Well what I mean is people are always like "I would post a demo but I need models first" or "Youre game suckorz, it looks like baby halo -7 version" We can see he spent time on coding rather then trying to get the models done (basicly he has his prioritites set correctly )

Song of the whenever i feel like updating it....
Whatever Happened, The Strokes
NathanF
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Posted: 25th Dec 2004 12:05
Thanks guys
Well, dont put me above anyone else here. There are plenty of better games than this made in DB/DBPro. Im dont want rivalry, I just wanna have fun.

About progress, Ill give it a rest for today (its Christmas). Might get the basic weapon making features done by two weeks.

Btw, Merry Christmas everyone!

-Formerly DarkSephiroth-
NathanF
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Posted: 26th Dec 2004 11:51
Yay!
Teh progress is happeining
I added support to attack an enemy just by clicking on them. Also the other team of foes is now ghosted so u can tell them apart.
I made it that when the mouse is held over any entity, it shows their name and hp. And added their name when you press tab...goin well.

Ill try to get it all up in like 2 days.

-Formerly DarkSephiroth-
SageTech
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Posted: 26th Dec 2004 14:23
hey nice looking game and good response to the people! unlike my responses (sniff, sniff) by the way have I become the luaging stock off this whole community?!? Grrrr ill show you all, youll see! anyway im vary excited to play your game, I intend to get your beta test version.

(merry christmas everybody! wait its 1:22 a.m, nevermind)

Sage Tech Manager
NathanF
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Posted: 26th Dec 2004 16:28
Theres no problem in making a MMORPG. Though just like any game WIP thread, people expect some proof of work done.
Anyone can just say, "Im gunna make teh 1337 MMORPGz, Bow before me!" But that doesn't mean they'll actually do it!
If you want to show off to people, or earn their respect, you gotta do some work, so they will actually believe you.

Quote: "Grrrr ill show you all, youll see!"

And I can't wait, good luck with your game. Merry Christmas in advance... (for next year)

-Formerly DarkSephiroth-
NathanF
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Posted: 27th Dec 2004 08:35
A small update:

-You can now use items (they actually work now). Click the item, press use, then click on your target to do so. I have all the healing items working, but the status inflicting ones arent done yet..

-Fixed lots of major glitches and gameplay issues, like now when the leader of the team dies, it is gameover (like it should be). Healing effects are stopped at maxhp/maxmp limits, so you cant overheal. Dead entities wont attack anymore, this really does add some realism to the game. And some other stuff...

Ill upload it tommorow...

-Formerly DarkSephiroth-
Oneka
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Posted: 27th Dec 2004 11:33
@ Sage Tech Administrator we dont hate you ya just sorta got off at a wrong start....well for some odd reason no one flamed me MMORPG/MORPG post but that may be because ive already made one and remaking it in 2D..

Making better games everday!
Oh yeah and just so you know its Oh-nek-a not One-ka!
Cian Rice
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Posted: 27th Dec 2004 11:52 Edited at: 27th Dec 2004 11:53
Oneka, I think it's also because you provided screenshots showing stuff in action too.

Also you stated that it might only be an MORPG, meaning not 1000's of players and maybe only like 20-40 at a time.

Anyways, I'll download your demo later Nathf. It looks awesome! It might inspire me to think up some ideas for my RPG when I purchase DBP and stop suffering the DBC!

Have a heart and join my message board.And now my messageboards work again!Woot!
Oneka
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Posted: 27th Dec 2004 12:00
Yay your right and Ill be back to work on it in feb when I get my new comp... thanks to the christmas holidays ive been able to use my relatives comp to check stuff

Making better games everday!
Oh yeah and just so you know its Oh-nek-a not One-ka!
Cian Rice
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Posted: 27th Dec 2004 23:06
I played the game and it was incredibly fun!

Have a heart and join my message board.And now my messageboards work again!Woot!
NathanF
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Posted: 28th Dec 2004 08:46
Thanks
I just uploaded the new one. It includes all the stuff I previously said, as well as a fix for the player to be able to only attack one enemy at a time, the one infront of him.
Here is the link again:
http://kuba-art.tripod.com/download.htm

-Formerly DarkSephiroth-
NathanF
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Posted: 11th Jan 2005 07:50
Sorry everyone for not updating
Progress was gonna be fine, until I found out last week that I must learn C++ (which is going great). Anyways, I must learn just the code structure, then I may continue this project (I got 3 weeks to become semi-pro at this). If not, sadly, I will release my codez and plans to teh public...
If you tried the last one, tell me what you thought...

-Formerly DarkSephiroth-
Cian Rice
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Posted: 11th Jan 2005 08:09
It was fun, I hope you get to continue this, but I ahve a question on the gradient healthbars, did you just dot those out or did you use an image for them? And then did you sprite the image and rezise it but decreasing it's width more and more but decreasing it from the right hand side whenever you took damage or something?

Have a heart and join my message board.And now my messageboards work again!Woot!
NathanF
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Posted: 11th Jan 2005 08:26
Thanks,
I used a 1x7 image (i think it was), and stretched it out using sprite commands, and then paste sprite to paste it multiple times without decreasing performance too much (without using multiple sprites). The image is a gradient of white, and I use set sprite diffuse to give it lots of different shades. Looks like this:


-Formerly DarkSephiroth-
Cian Rice
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Posted: 11th Jan 2005 08:30
Oh okay. Thanks.

Have a heart and join my message board.And now my messageboards work again!Woot!
NathanF
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Posted: 11th Jan 2005 09:27 Edited at: 11th Jan 2005 09:32
Just to test my new sig...
<<Edit>> Damn, too big... (in kb and size)


-Formerly DarkSephiroth-
IanG
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Posted: 12th Jan 2005 00:53
your sig violates forum rules - please remove it or alter it's size

Used to be Phoenix_insane registered in september 2003 despite what the date says to the left <--
PC - amd athlon 2.0ghz, 512mb, GeForce FX 5200 128mb, 200gb, xp pro sp2
Van B
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Posted: 12th Jan 2005 19:32
Both Anime and NathF need to cut those sigs down to about half. Put this way, if people don't start doing something sensible with their sigs, Rich will just end up disabling image linking in sigs or something like that - it's not like it'd be easy to check the image size in a sig or limit it for that matter, so disabling might be the only option and nobody wants that to happen.


Van-B


It's c**p being the only coder in the village.
Wiggett
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Posted: 12th Jan 2005 19:37
well it doesnt bother me, though having two sigs does seem to get complaints, i might get rid fo the pirates one, cause i love my syndicate sig


NathanF
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Posted: 13th Jan 2005 05:14
I DID update it y'know. Its only 3 over the limit - its only a bit, I mean c'mon, she wont go down no moore.


-Formerly DarkSephiroth-
Mr Underhill
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Posted: 13th Jan 2005 13:25 Edited at: 13th Jan 2005 13:27
Quote: "she wont go down no moore."


Nice pun, NathF!

Mandy Moore was Aerith's voice actress in Kingdom Hearts, IIRC.
Or was that just an innocent typo?

All teh codez are belong to us!
Mr Underhill
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Posted: 14th Jan 2005 07:28 Edited at: 14th Jan 2005 07:37
*BUMP*
What's up? It seems that every time I post on something lately, nobody replies for days! Am I cursed or something?
C'mon, my joke wasn't that bad, was it?

All teh codez are belong to us!
Phaelax
DBPro Master
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Posted: 14th Jan 2005 08:59
sweet menus and interface. only suggestion is that maybe you add tooltips over the various icons.

"eureka" - Archimedes

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