Thanks for the real positive feedback
In the actual game, I plan to make this into a sort of real-scale world (like in an fps), but of course way smaller (real size is waaay too big).
Yeah, I kinda didn't get round to making the boundary line yet, but that's because in ther real thing, the world is split up into squares, and there will always be 9 squares loaded at once. You move on to the next one, and the last ones dissapear, allowing a world that goes on-and-on...The hard thing is actually making that world >.< But fear not, I won geoscape, and I'll figure it out somehow...
About the mouse targeting and stuff, you're right of course. I havent done it yet, but I will make it as simple as cllicking on a target during battle mode, make you attack them. And clicking on the ground, make you move there. And maybe right click will be to use the selected ability on the clicked-on target...
The ability selection will look very much like the item selection. Click the chosen item, click 'Use' and then click on a target on the screen.
I wanna make this all simple. So even the most untrained user can catch on pretty quick.
I did all this code in about 3 weeks. It was that short because I actually bothered to plan the thing out (This took me a year >.< ). Anyway, just wanted to tell all you people trying to make large games, planning is more important than the actual work, or so I believe. Without it, you're just all over the place, changing old code lots of times, to fit in with your newest ideas...That's just my opinion anyway, so that said, I'll have lotsa updates of this thing, because progress is just great!
Quote: "What have you thought about for your art style, plot, and characters?"
Well, the story will be set in a medieval-fantasy style world called Morrma. I have about 4 pages of story done, but im still unsure about a lot of it. The game will not have any modern weapons such as guns, etc, rather a set of weapons like swords, etc. It will be a serious RPG, set in a surreal world with magic and various creatures.
If you go into the ability section, youll see 5 weapons: Sword, Bow, Axe, Knuckles, and Staff (not drawn yet). Abilities are learnt per weapon. If you equipt a sword, you can use your sword abilities, etc. The various parts of weapons determine what abilities can be learnt with that weapon. To learn abilities, you simply equipt that weapon for a period of time, until you gain enough exp for that ability, then you can move on to the next weapon (for new abilities). This is sort of like learning abilities in FF9 (If you've played that).
I'll quickly explain what the various tactics commands do:
-The formation set of them is just presets to the formation your team move in. You can use a custom formation by clicking and dragging on any player in the tactical map.
-The Battle set of commands determines what target each ai controlled player chooses (when in battle). Here is what they are:
*Strong: Attack strongest enemy
*Weak: Attack weakest enemy
*Random: Attack random enemy
*Close: Attack closest enemy
*Support: Click on another ally, this makes a green line appear through them. This means that your selected player will attack the target the other player is attacking. Basically, this means you help a selected ally.
*None: Dont select this, its unfinished***
Btw, the damage isnt yet based on any stats, I think I set it to rnd(200)+1 or something..
It's really hard to explain all these functions from the game. Ill just try to make it that when played, you'll get it.
<<Edit>> Image is just to test sig...
Anyways, thanks for the interest, I'll be glad to keep you updated
-Formerly DarkSephiroth-