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DarkBASIC Professional Discussion / "Pure Virtual Function Call"

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Mainspawn
20
Years of Service
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Joined: 23rd Dec 2004
Location: 90° from screen, 30° from keyboard
Posted: 25th Dec 2004 00:24
I do know what the laming stupidity I've done in my code crashing DBP, anyway I'd like to know for my personnel knowledge what does it mean ? (if someone has time to spend for that

Runtime Error !
R6025 - pure virtual function call

(seems to be a deep crash as "microsoft visual c++" is pointed)



Regards
OSX Using Happy Dude
21
Years of Service
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Joined: 21st Aug 2003
Location: At home
Posted: 25th Dec 2004 00:40 Edited at: 25th Dec 2004 00:42
That only happens in C++, which as DBPro is C based, its probably causing the problem in the OS, and not in DBPro itself.

Can you make the complete project availiable ?

pure virtual function call

No object has been instantiated to handle the pure virtual function call.

This error is caused by calling a virtual function in an abstract base class through a pointer which is created by a cast to the type of the derived class, but is actually a pointer to the base class. This can occur when casting from a void* to a pointer to a class when the void* was created during the construction of the base class.



Beware the Chistmas... The fattener... The drunkard...
1tg46
21
Years of Service
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Joined: 1st Feb 2004
Location: I dont know!
Posted: 25th Dec 2004 01:23
Could it be a problem with DirectX or a TPC plugin that was written in C++?


Click the sig
Mainspawn
20
Years of Service
User Offline
Joined: 23rd Dec 2004
Location: 90° from screen, 30° from keyboard
Posted: 25th Dec 2004 05:10
Huuum... In that case those beautiful poetic words comes from DirectX.

Quote: "Can you make the complete project availiable ?"


This game still need work before release of a first alpha version

And Meeeeeeeeerry XMas to all 24/7 hardcore coders !!

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