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Code Snippets / Double-Texturing v1.1 DBv1&DBPro (16/32bits support )

Author
Message
Freddix
AGK Developer
21
Years of Service
User Offline
Joined: 19th Sep 2002
Location: France
Posted: 13th Jan 2003 01:55
Yes
I adapted my double-texturing technic to DBPro.
Now that function can be used for DBv1(DarkMatter) and DBPro too !!!
That release also support 16bits/32bits modes !

Don't forget that you must change the 2 loaded files with 2 of your own.

Usage :
Function FLX_Double_Texturing(_object,_texture1,_texture2,_alpha)
_Object=Object to texture
_Texture1=1st Texture to apply to object
_texture2=2nd Texture to apply to object
_Alpha=Percent for 2 textures alpha : _Texture1%=_Alpha _Texture2%=100-_Alpha

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