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Geek Culture / Games that never seen the light of day.

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PiratSS
21
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Joined: 18th Oct 2002
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Posted: 28th Dec 2004 12:01
Well, well it seems that I found some old screenshots of some games I was making a longggg time ago.

Follow these steps:
1. Go into your DarkBasic folder
2. Look through all the files
3. Show off some games/demos you were hiding.

This is what I found:

Wolf3D Clone in DBC:


Why this was never finished:
Ran into problems with AI

What have I completed?
Pretty much everything: Loading all the original levels, convereted textures, remade a lot of pictures into models. I still have most
of the original files including source code if anyone needs it.

Some sort of FPS in DBC 1.06
PiratSS
21
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Joined: 18th Oct 2002
Location:
Posted: 28th Dec 2004 12:04
A city generator that never got finished:

BearCDPOLD
20
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Joined: 16th Oct 2003
Location: AZ,USA
Posted: 28th Dec 2004 15:11
2000 lines of code dedicated to a FPS level editor. The design was getting too intricate for me to handle and there were bugs popping up all over the place. It was a beautiful architecture though.....

No screenshots really, you just loaded in objects from a text prompt.

Crazy Donut Productions, Current Project: Project Starbuks
Sony stole our name!
The Real 87
20
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Joined: 3rd Mar 2004
Location: somewhere between 86 and 88
Posted: 28th Dec 2004 16:58 Edited at: 28th Dec 2004 16:58
my compo entry that I thought wasn't even good enough to enter, little did I know what some people were entering...

available for Dl at my site...(below)...

http://87.savefile.com
87 Productions is the shizz.

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David T
Retired Moderator
22
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Joined: 27th Aug 2002
Location: England
Posted: 28th Dec 2004 16:59
Hehe, get ready I've got hundreds on my old pc - will upload them later.

Get 15 new commands, all the date / time commands left out of DBPro for free!
DOWNLOAD PLUGINS HERE: http://www.davidtattersall.me.uk/ and select "DarkBasic"
Mx5 kris
19
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Joined: 9th Oct 2004
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Posted: 28th Dec 2004 18:25
sweet. I have 1...
it was a a random 3d image maker....problems with making it produce the right rnd.If it went to low, or a little low, the image would be all blue=/

Death is a mear thing, unless you are near it.
David T
Retired Moderator
22
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Location: England
Posted: 28th Dec 2004 18:35 Edited at: 28th Dec 2004 18:35
Mercenaries in Space, RTS

Abandoned: won't compile in latest DBPro. Silent crash.



Mercenaries 2 (original)

Abandoned: BSP broke. Never worked fully. Eventually silent crashes.





Motorbike game

Abandoned: Not really, just playing around.



I've also found a version of Pokemon Snap made in DBPro using trees and a picture of Lee Bamber, might upload that soon

Get 15 new commands, all the date / time commands left out of DBPro for free!
DOWNLOAD PLUGINS HERE: http://www.davidtattersall.me.uk/ and select "DarkBasic"
Mx5 kris
19
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Posted: 28th Dec 2004 19:03
holy crap, I wanted mercenaries in space .

Death is a mear thing, unless you are near it.
Mx5 kris
19
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Posted: 28th Dec 2004 19:05
darn...the program I was going to post(the random images one) doesnt work at all with patch 5.7


3d meets 2d
Wiggett
21
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Joined: 31st May 2003
Location: Australia
Posted: 28th Dec 2004 20:22
hey thats slippy's ship!

Peter H
20
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Joined: 20th Feb 2004
Location: Witness Protection Program
Posted: 28th Dec 2004 20:52
My 3D PacMan game(my first game!)...had 3D mazes (as in multiple stories/floors)

was 2000+ lines

Why this was never finished
computer crashed and i lost everything

What have i completed?
sorry not re-coding 2000+ lines (wasn't going to be that good)

"We make the worst games in the universe."

Neofish
20
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Joined: 7th Apr 2004
Location: A swimming pool of coke
Posted: 30th Dec 2004 11:16
I haven't got far enough with anything except my C&C RTS entry:

Why this was never finished:
The code was so twisted it took too long to fix each bug (also some of the things like levels sucked). The selecting for units was mucked up too. It got to about 500-700 lines.

Mecerinaries 2 in space looks great remake!

I'm planning some kind of RTS, either space or medieval fantasy...

HATERS

WinXP Pro SP 1, 2.8 GHz Celeron, 512 MB DIMM RAM, 64 MB Radeon IGP 345M, 40 GB HDD
MikeS
Retired Moderator
21
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Joined: 2nd Dec 2002
Location: United States
Posted: 30th Dec 2004 13:59 Edited at: 30th Dec 2004 14:07
Okay, you asked for this. Been meaning to post all my work somewhere for a while now.
(Sorry 56k'ers, this may be hard for you.)

First up is my acoders entry. At the time the cartoon shader wasn't working properly for me, and that really killed the look of my game. Really had no desire to finish the project though. Tried to go back to it multiple times, but just decided not to enter the acoders competition.
[href][/href]
Status: Dead
Revival Chance: 25% Media will be re-used for a small cartoony game.
Engine Notes: Was fairly robust, and I had a nice LOD engine that could really put out some good frame rates on most systems with a decent video card.
Other Notes: None


Just a little engine I made ~2 years ago when I first got Dark Basic and was inspired to make something like equillibrium. Nothing special here.
[href][/href]
Status: Dead
Revival Chance: 0%
Engine Notes: Could code a better engine in a few hours now.
Other Notes: None


This project was created very recently. It was a test to see how to export Truespace textures without any fancy uv maps or any of that crud. Was going to make it a tech demo and go all out with unnecessary features, but I don't know if I will.
[href][/href]
Status: Half-alive
Revival Chance: 70%
Engine Notes: Simple fps
Other Notes: Would like to eventually get everything reflecting, shinging, and bumping.


Just a simple thing I did for halloween this year. You fly around as a ghost, and that's about it. Was really a test for me to learn some ai programming(Other ghost is not pictured).
[href][/href]
Status: Dead
Revival Chance: 10% Would be a new project based on the same concept.
Engine Notes: Equililent of sphere on a matrix with ai.
Other Notes: None


This project has died once, was revived, and is now on hold for 5.8. Not much I can say. Until I get those vertex commands(Which should be coming in 5.8, this project is dead)
[img][href]http://www.freewebs.com/mikessss/map editor.JPG[/href][/img]
Status: Minor priority
Revival Chance: 99% Waiting on U5.8.
Engine Notes: As of now simple, and it even has vertex blending for simple shadings on the walls.
Other Notes: Plannig on implementing csg.


This is just my matrix editor, which is always in w.i.p and r.i.p stages.
[href][/href]
Status: Minor priority
Revival Chance: 99% Waiting on U5.8 and whatever patch brings multi-texture features.
Engine Notes: Exports matrices to .x with vertex colors built in, based on height values.
Other Notes: Planning on implementing an exporter that exports an LOD of each map.(1 which divides the map into segments, and one that strips vertices on the whole map)


Little memory game.
[href][/href]
Status: Done
Revival Chance: 1%
Engine Notes: None
Other Notes: None

Menu, toolbar, and button system. Think BlueGUI, except using only the line, box, and text commands.
[href][/href]
Status: Half-done, and a few bugs
Revival Chance: 15%
Engine Notes: Slow
Other Notes: None


Will probebly finish this pong game, or make another one like it someday. Only difference is this one is online with 3D objects!
[href][/href]
Status: very, very minor priority
Revival Chance: 50%
Engine Notes: None
Other Notes: Records every event that goes on, and puts it in a log.


This is a city building program, but at the core it's a racing program. Might use the engine and tools to end up building two games out of one.
[href][/href]
Status: medium priority
Revival Chance: 80%
Engine Notes: Built in weather system, tunnel system.
Other Notes: None


My first ever program with ai. This was originally for a game creation system about a year ago.
[href][/href]
Status: Dead
Revival Chance: 50% Will probebly take concepts and build a new game.
Engine Notes: None
Other Notes: None


Started this a couple days ago. This is a 2D rpg creation system. Right now it's just a map editor. Probebly like to finish this one up.
[href][/href]
Status: Pending
Revival Chance: 90%
Engine Notes: None
Other Notes: None


First rpg I started working on, 2 years back. Failed miserably, as this was before I knew how to return variables from functions.
[href][/href]
Status: Dead
Revival Chance: 0%
Engine Notes: None
Other Notes: None


A random city generator for a space like game. Makes use of my menu system seen above.
[href][/href]
Status: Dead
Revival Chance:0%
Engine Notes: None
Other Notes: None

-------------------------------------------------------
Guess I've been hiding a lot of games in my darkbasic folder then.
Then again, I'm working on about 3-4 projects right now that sit on my desktop(the high priority projects ). Will the list every end?

.

A book? I hate book. Book is stupid.
(Formerly known as Yellow)
DarkSin
21
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Joined: 23rd Jul 2003
Location: Under your bed
Posted: 30th Dec 2004 14:14
I don't have that many that made it very far worth mentioning but I did have one I was doing that basicly died not to long ago. It was suppost to be an real time/turnbased online game. Sort of a mix between a real time RPG and a browser stratgey game. You controlled a civilization and could run though it with you char and stuff but attacking other civilizations was done turn based. It was gonna be pretty cool. Never got very far with graphics though, almost all the work I got done was put towards the database work, just had boxes and stuff for standin graphics.


Benjamin
21
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Joined: 24th Nov 2002
Location: France
Posted: 30th Dec 2004 21:56 Edited at: 30th Dec 2004 21:57
Quote: "I'm working on about 3-4 projects right now that sit on my desktop(the high priority projects )"

Hey, I keep my most recent projects on my desktop too!

Wonder if Raven will post his dropped projects here...

Cerry Mhristmas!
--
CURRENT PROJECT: Chaos Hizzle Demo
dark coder
21
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Joined: 6th Oct 2002
Location: Japan
Posted: 31st Dec 2004 11:05
Quote: "Wonder if Raven will post his dropped projects here..."


oh i think these servers wouldent be able to handle a list that big


Zone Chicken
20
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Joined: 25th Jan 2004
Location: `~-..-~`~-..-~`
Posted: 31st Dec 2004 11:30 Edited at: 31st Dec 2004 11:42
I don't have much as i spend most my time at work, but i started this Shadow Gate remake (a old nintendo game made by kemco) back last month, i coded around 4000 lines of code for the gui and the first room and text commands, then decided to put it on hold as half of the coding was just for collision checks against the mouse, the gui, and the world to just display text, considering that the game will have around 100 plus rooms thats just to much pointless coding for collision checks. I'll probablly start it back up after pixel perfect is fixed in dbp.





here's the nintedo version photo for those who don't know what it is, it was a point and click adventure game that came out in the late 80's for the 8 bit nintendo entertainment system.

The Real 87
20
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Joined: 3rd Mar 2004
Location: somewhere between 86 and 88
Posted: 31st Dec 2004 13:32
I also started an FPS engine, never got past primatives.

Reason for abandoning:
Could not get certain important reutines to work proberly, I was too noob to know what I was doing anyways.

Chance of revival:
I am going to remake it as my next project, I should be starting it up again some time around April or May.

http://87.savefile.com
87 Productions is the shizz.
Mattman
21
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Joined: 5th Jun 2003
Location: East Lansing
Posted: 31st Dec 2004 14:00
Holy cow this would be so fun, I have a reputation for never finishing and you all get to see what I actually got finished I got a new PC for xmas so I'll post as soon as I get my HD transfered over

Hi
Mr Underhill
21
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Location: The Forgotten Worlds...
Posted: 31st Dec 2004 15:06
I had an old space RPG going for a while. I had a (sort of) working demo and everything. Problem was that the code died on me when I tried to port it to DBP. Now that I know better, maybe I could restart that project (with Newton physics and all the trimmings, oh my! ).

Quote: "A kilobyte is 1024 bytes, not 1028.
I mean.... not.. that i.... new that already.... i figured... maybe... CRUD! IM A NERD! -Ion Stream"

I feel your pain, man. Wait...pain?!
FoxBlitzz
20
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Joined: 19th Nov 2003
Location: United States
Posted: 31st Dec 2004 15:20
Yeah, sometimes it's hard to get important reutines to work proberly (Heh, I love making fun of spelling mistakes).

UNVIDIA GeFartFX 5600 Crud Edition
Featuring an unbeatable 0-1 FPS in 3DMark05!
If Return to Proxycon were a game, I would die before I saw the door open!
MikeS
Retired Moderator
21
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Location: United States
Posted: 31st Dec 2004 15:27
I should note that I have finished 4 full programs(2 apps and 2 games) in DBP. 4 out of 17 isn't too bad now is it?



A book? I hate book. Book is stupid.
(Formerly known as Yellow)
Mx5 kris
19
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Posted: 31st Dec 2004 17:45
I have finished 3/50......basically because most never really made it onto a full scale(I had no modeller )


3d meets 2d
Pricey
21
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Joined: 22nd Feb 2003
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Posted: 1st Jan 2005 06:17
Too many to list

:: 1.8 gHZ AMD Duron :: 256 MB Ram :: 32 MB SiS Graphics ::

:: Current Project: Sea Bound ::
Chenak
22
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Joined: 13th Sep 2002
Location: United Kingdom
Posted: 1st Jan 2005 21:58
@davidT, if you want to, you can send me the source and media for mercs in space and i'll have ago at fixing it in my spare time, it looks like such a cool project to waste

i only have a couple, the rest were deleted for some reason or another. The first one was a 3rd person shooter, was going to make it horror/action themed were you blast zombies and big monsters to bits with big guns . I stopped it because of the many bsp problems and after 6 months of pleading with tgc to fix it, they never did so i scrapped the project for now... i might convert the levels to .x sometime



Next is a dead FPS, looks rubbish, movement was rubbish and the shooting system was rubbish, so it was sent to the rubbish bin

Shadow Robert
22
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Location: Hertfordshire, England
Posted: 1st Jan 2005 22:15
Chenak, your first project sounds and looks like a 3D Version of a game I released into the DIV Game Studio community before DB; was something like 1998 iirc.

I set it in my hometown, you were some female detective who investigating the murder of the local paster, but ended up stumbling on more than just was visible. The local Church at the time was truely perfect for the setting because there are two buildings, but also underneath they have tunnels to a bomb shelter from the war. Could recreate alot of it with a game.
Thing was it was a very odd ISO design that no-one appeared to like much, cause well DIV only does 2D games (or did at the time)... I mean you can really think something similar to Splinter Cell or Perfect Dark on the GBA. Simplistic interactions with object, the ability to jump & slide.

Was a pretty neat game, boring to play.. but cool.
Need to fish it out if i even still have it.


Benjamin
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Location: France
Posted: 1st Jan 2005 22:30
You mean you actually completed a game?

CURRENT PROJECT: Chaos Hizzle Demo
STATUS: Release of BETA imminent!
dark coder
21
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Joined: 6th Oct 2002
Location: Japan
Posted: 1st Jan 2005 22:35
yes he did, i managed to find a pic of it aswell


















Neofish
20
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Joined: 7th Apr 2004
Location: A swimming pool of coke
Posted: 2nd Jan 2005 00:10
lol


Did you spend ages trying to crash your PC to get that (digital camera needed) or was it googled?

HATERS

WinXP Pro SP 1, 2.8 GHz Celeron, 512 MB DIMM RAM, 64 MB Radeon IGP 345M, 40 GB HDD
Chenak
22
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Joined: 13th Sep 2002
Location: United Kingdom
Posted: 3rd Jan 2005 08:52
i used to have DIV, was pretty neat for making mario type games but i could never get the hang of it.. and the ";" needed at the end of every line was just annoying, lol
Dave J
Retired Moderator
21
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Location: Secret Military Pub, Down Under
Posted: 3rd Jan 2005 12:14
Quote: "Did you spend ages trying to crash your PC to get that (digital camera needed) or was it googled?"


By 'ages' you mean 2 minutes right? It's not that hard to crash a Windows PC.


"Computers are useless, they can only give you christmasy answers."
Joe Cooning
21
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Location: United States
Posted: 3rd Jan 2005 12:43
Blue Screen of Death! AAAAAAHHHHHHHH! BAD MEMORIES OF WINDOWS 95! NOOOOOOO!

Jonny Ree
19
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Location: Where your breath frezes in the summer
Posted: 3rd Jan 2005 12:49 Edited at: 3rd Jan 2005 12:51
MegaMan Clone
First game I tried to make. A MegaMan game made for a friend of mine.
A virus got rid of this one though. Quite fun making, Everything was original graphics excluding megaman and lifebar.
Year[2001]


Seiken Steel:SE
This was my third try at a game. As before this was a solo project and was put a lot of work into. The game had a fighting engine based mostly on countering. Only one Character was made, though it did work.
Year[2002 - 2003]


Seiken Steel
Another try at using the seiken steel story line in another game. A action platformer. The game didnt become more then a mockup though.
Year[2003]

[Dark]:.


All my projects so far has been solo projects.. and have different reasons for not seeing the light of day. Now my 2D era has come to an end.. starting up 3D. thats why I came here

To everyone else here.. I see some great screens. too bad they never came to a finish.
Neofish
20
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Joined: 7th Apr 2004
Location: A swimming pool of coke
Posted: 3rd Jan 2005 13:35
Quote: "By 'ages' you mean 2 minutes right? It's not that hard to crash a Windows PC"

Too true...last time I got a bsod on this computer without meaning to was about 4 months ago - completely random (if you make a flawed mesh in dbp and try to look at it, it crashes )

I hate the XP BSOD because it does a memory dump wasting all my time, bring back 98! (or 2000 if it has 98s BSOD)

Jeku
Moderator
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Location: Vancouver, British Columbia, Canada
Posted: 3rd Jan 2005 16:50
Jonny Ree - Those games look fantastic-- especially the side-scroller


--[GameBasic - Coming Soon]-- ^^^ banner generously designed by TheBigBabou
Ilya
21
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Posted: 4th Jan 2005 04:37
There's a run command that BSODs your PC. One for NT/Xp and one for 95/98. There's probably a command to find the PID or a process too...

Quote: "I've seen the word programming and I'm not sure what it means. Anybody please explain?"


Quote: "We shouldn't sacrifice the truth to preserve "balance"."
David T
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Posted: 4th Jan 2005 04:50
How do people get these bsods? I've only once had one in 2 1/2 years

Get 15 new commands, all the date / time commands left out of DBPro for free!
DOWNLOAD PLUGINS HERE: http://www.davidtattersall.me.uk/ and select "DarkBasic"
Preston C
21
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Location: Penn State University Park
Posted: 4th Jan 2005 08:09


I haven't had one for about 7 years (back when I was eight and we had a shoddy Windows 95 computer). How I rarely BSODed that thing, I'll never know.

Cheers,
Preston

Intel Celeron 1.3 Ghrz | 512 MB Ram | NVIDIA GeForce FX 5200 128MB
MSVC++ .Net 2003 | Wings3D | CharacterFX | Gimp v2.0
Prayne de crabug ahm rinedere be-yogt iglo kes gron
Neofish
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Location: A swimming pool of coke
Posted: 4th Jan 2005 10:32
I rarely get BSODs now because the things I run on this computer can...I used to run far to spec heavy games on low spec machines, crashing very often (95/98 machines)

Jonny Ree
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Location: Where your breath frezes in the summer
Posted: 4th Jan 2005 14:07
Any chance we could get back on topic? I would really like to see more stuff

I know this is general chat and all.. and that people talking about other "issues" doent really prevent anyone from posting any new "Games that never see the light of day" but.. I'm so dissapointed everytime I see a new post in this thread.. and its not more screens of past projects
Shadow Robert
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Location: Hertfordshire, England
Posted: 4th Jan 2005 14:15
There is a Flag for allowing 'Test Crashes', everytime you press Ctrl-F4 it simulates a crash and you can read the results in the system.log

can't remember where the flag is now though, probably covered on some anti-microsoft site... think i found it on a Linux site with someone bitching there was actually a way to purposely crash Windows, trying to make out it was a bad point.

i'll get back on subject soon


Jonny Ree
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Location: Where your breath frezes in the summer
Posted: 6th Jan 2005 02:10
I was kinda hoping this thread would take up again and people would post a few more of thouse "Games that never see the light of day"

So.. I'm giving this a little *bump* up on the top again to see if there is any interest left

If not, dont mind me..
Teh Go0rfmeister
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Posted: 6th Jan 2005 03:52
i've got LOADS!!! infact if i posted all of mine i would probably get banned for flooding. fortunately, most of them are made in darkbasic classic which i don't have any more so can't compile.

Mx5 kris
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Posted: 6th Jan 2005 10:18
lol


3d meets 2d
Grismald
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Location: France
Posted: 7th Jan 2005 04:30 Edited at: 7th Jan 2005 04:32
Interesting thread , i've got a few old projects on my HD, thought i could show you some screens...


this is one one my first games in Darkbasic , it was going to be a sort of strategy/action mix, but i never finished it due to a lack of skill and motivation

here's the title screen :


another one, this time a action/sim game that i was making for the alienware compo but couldn't finish for not having enough time; it was still in early stages as you can see:



that's all folks


Team EOD : Programmer :: 3D artist

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