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Geek Culture / Any other Halflife 2 doubters?

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Fallout
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Posted: 29th Dec 2004 03:20
I have to admit, I'm bored of HL2 after about 3 hours of play. I've got the machine gun, got to the sewer parts with all the manhacks, but I really can't be bothered to play on. It's just another FPS. What makes this game special? Is it really worth wasting my time to get to the next bad guy or next gun? Is it really that good? So far I've found myself yawning and losing my concentration to Home Alone 2 of all things. hehe. Must be a bad sign.

ReD_eYe
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Posted: 29th Dec 2004 04:32
I dislike it so much i haven't bought it or played it or even looked at the demo/website/back of the game box... I shall join your club.


Cubes with guns? Something isn't right...
David T
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Posted: 29th Dec 2004 05:01
I'm in the sewer bit - I find it really good. It's mroe compelling than other FPSes, and so original that you keep wanting to play.

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billy the kid
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Posted: 29th Dec 2004 05:55 Edited at: 29th Dec 2004 05:56
I recommend you push through the game. Im certain there will be several things that will impress you along the way that will make up for the fact that its just a shooter.

One thing to try, if you find a paint can, throw it against something/someone other than the wall.
Major Payn
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Posted: 29th Dec 2004 06:12
I to was bored during the early levels, but believe me, it gets much much better as you progress, and towards the later levels the game becomes very action packed, and intense.

Guns arn't the problem, people are the problem, shoot all the people and guns arn't a problem anymore.
OSX Using Happy Dude
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Posted: 29th Dec 2004 06:15
Quote: "It's just another FPS. What makes this game special?"

Some levels are extremely boring - the sewers, and in City 17 itself. I saw nothing that made it rise above anything else.

Beware the Christmas... The fattener... The drunkard...
Mx5 kris
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Posted: 29th Dec 2004 06:17
if you need a good fps, get unreal2


3d meets 2d
OSX Using Happy Dude
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Posted: 29th Dec 2004 06:21
That was good.

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Killswitch
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Posted: 29th Dec 2004 07:44
Counter Strike: Source is fun, all action there.

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Rob K
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Posted: 29th Dec 2004 07:59 Edited at: 29th Dec 2004 08:01
Not had a chance to mess around with the physics, vehicles, dock crane, antlions etc. yet?

The Gravity Gun has to be the best FPS weapon ever . I have recently replayed Doom 3 and Far Cry. Compared with those games Half Life 2 is miles ahead.

I suggest that you set the difficulty to Hard if you have not already done so.

The most enjoyable part of the game is probably the Anticitizen One and Follow Freeman! episodes set in City 17 towards the end. The set piece battles with airships along the coastal road are good as well. The early parts of the game are quire easy, but it is more about soaking up the atmosphere than intense action.

Half Life 2 has a lot of neat aspects to it, but if you blast your way through the game avant garde, you will miss them. When you get to Ravenholm for example, ditch your SMG and use the gravity gun instead, use it to devise traps for the Zombies . I don't remember many other games where you can grab a radiator off the wall and use it to mow down Zombies, or where you can stack a can of white paint precariously on top of a shelf and watch as a combine soldier gets soaked with it when he tries to attack.


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DarkSin
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Posted: 29th Dec 2004 08:07 Edited at: 29th Dec 2004 08:08
Personally I loved it. I was very annoyed that it ended on me though. The story was good IMHO and the fact that its got the modding ability makes it all that much better.

And since no post can really go about half-life 2 without mentioning the physics... they are just awesome .


Fallout
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Posted: 29th Dec 2004 08:10
I did notice a few of the neat things. So far, physics wise, I was quite pleased with the seesaw in the sewers, where you had to stack breeze blocks on it to tilt it. I liked the physics of the objects you hold, and I like the possibilities, but I don't like the fact that these extras to the environment are what is supposed to set it apart.

I will push on though and give it more of a go. I don't think it's a bad game at all, I was just expecting to be impressed. I was expecting more fresh ideas, but it's basically just another FPS with knobs on. So far it hasn't come close to the entertainment factor of PainKiller, which for me is now the milestone FPSs have to live up to (for all out playability). HL2 is much prettier, more interactive, and has substance to the story, but PainKiller is just a lot more fun. I'll get to that gravity gun and see if it can live up to the StakeGun and PainKiller weapons in PK.

The Real 87
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Posted: 29th Dec 2004 08:51
when you get the gravity gun it gets really REALLY fun.

and starting at Anticitizen one when the big battle start up you will understand what makes it special.

Play with the physics, hands down the best I have ever seen.

The AI is incredable, if you don't agree please do not holdback from beating yourself with a hammer.

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Fallout
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Posted: 29th Dec 2004 09:23
Quote: "The AI is incredable"


Maybe later on, but so far all I have encoutered is soldier that run into the open and stand there while you shoot them dead. These days I would expect good AI to include taking cover behind objects as soon as you open fire at them. They don't take cover at all. That's the very basic most important AI for any gun fighting if you ask me.

Rob K
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Posted: 29th Dec 2004 09:27
Sadly the AI have little ability to take cover because they have hardly any health (certainly that is true of the combine). The combine do work quite well in teams though. Eg: If you are in a house with several entrances, they will try and approach you from different angles if possible, rather than all piling in the same entrance ala. Doom.


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Chenak
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Posted: 29th Dec 2004 10:39
hl2 was good... but it could have been so much better

Quote: "Sadly the AI have little ability to take cover because they have hardly any health (certainly that is true of the combine). The combine do work quite well in teams though. Eg: If you are in a house with several entrances, they will try and approach you from different angles if possible, rather than all piling in the same entrance ala. Doom."


odd, play it on hard mode, they do it all the time for me, i can barely hit them most of the time :/, the attacks from different angles was pretty cool

i love the zero-point gravity gun... soooo awesome, i wonder if there is a cheat to get it... i wanna see if it can lift a car
QuothTheRaven
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Posted: 29th Dec 2004 13:42
Quote: "I have to admit, I'm bored of HL2 after about 3 hours of play. I've got the machine gun, got to the sewer parts with all the manhacks, but I really can't be bothered to play on. It's just another FPS. What makes this game special? Is it really worth wasting my time to get to the next bad guy or next gun? Is it really that good? So far I've found myself yawning and losing my concentration to Home Alone 2 of all things. hehe. Must be a bad sign. "

Yes, that is a very bad sign. Seriously, there is something wrong with you on a primal level. Even the opening of Half-Life 2 was completely cinematic. I loved the first levels, talking to all the refugees, playing with things, the guard who makes you throw away the can, all the perfect detail in this game. The teleporter sequence, first meeting Alyx, Barney throwing you the crowbar, everything is like a movie times ten. If you find it boring then you're missing something very, very big. This game is about atmosphere, which it does oh so well.

The Real 87
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Posted: 29th Dec 2004 15:04 Edited at: 29th Dec 2004 15:05
the AI is really great in the huge battles towards the end. They hide, and peak up when you aren't looking, they throw granades, they use secondary fire and even try to sneak around.

your team can sneak around as well, but since they are untrained in combat they are somewhat basic.

In chapters 13 and 14 (the last 2 levels) the Gravity Gun it awsome, I love picking up combine and throwing them at other combine, then picking up another one to use as cover.

Kinda disapointed with the end tho... I was expecting to be able to fight the Combine Advasery and destroy the comnbine at their source. Oh well, maybe in the third game.

Oh and the most amazing thing I saw were the Antlions that you control. I loved watching the combine freak out as an antlion pounced on him.

http://87.savefile.com
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The Real 87
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Posted: 29th Dec 2004 15:06
@red eye there is one thing wrong with the pick in your siggy, the cube has a gun. Why would a killer ninja cube need a gun?

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QuothTheRaven
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Posted: 29th Dec 2004 15:27
Yes, the ending to the game was horrible. I expected way better than that. Well, now we all have to wait for Half-Life 3 to come out...

Eric T
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Posted: 29th Dec 2004 16:31 Edited at: 29th Dec 2004 16:32
Quote: " Yes, the ending to the game was horrible."


I disagree.

*Spoiler for ending of both HL2 and the first(a little)*



But yes, IMO, it has one of the best endings i've seen to a FPS. And I am sure everyone can agree its better then Halo 2's ending .

You know who I pray to? Joe Pesci. He looks like a guy who can get things done. Joe Pesci doesn't **** around. In fact, Joe Pesci came through on a couple of things that god was having trouble with.
The Real 87
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Posted: 29th Dec 2004 16:57 Edited at: 29th Dec 2004 17:28
I wish they would have done something more like this...

G Man talks

goes back to the game

you go to the rebelion HQ and talk to people and you hear stuff like
"city 19 is ours"
"city 4 needs reenforcments"
"city 13 is down"
"mass casualtis in city 4"
"Gordan looks like we need you in city 4"


then it ends

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Fallout
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Posted: 29th Dec 2004 22:15
Quote: "the guard who makes you throw away the can"


That's when I started to see flaws in the game. The guard told me to throw away the can, so I chucked it at him instead. He ran after me, I ran around for about 30 seconds, and he gave up and just started walking around. Not very convincing. I also wasn't impressed by the intro. It didnt live up to the tram ride of the original with all the machinary and tunnels. There was nothing pretty to look at and the people you talk to are static with one line to say and that's all.

It only appears to be immersive and involving if you ignore the fact that its very scripted and interaction with people are very static.

Eric T
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Posted: 29th Dec 2004 22:22 Edited at: 29th Dec 2004 22:22
On the subject of the intro, you can blame the boringness on the Source code thieves. After that, people knew the entire first chapter or so, and they ended up changing alot of it. Some of us do remember that one of the original videos showed the begining and then gordon riding in an Ice Breaker ship. That was completely removed from the game.

You know who I pray to? Joe Pesci. He looks like a guy who can get things done. Joe Pesci doesn't **** around. In fact, Joe Pesci came through on a couple of things that god was having trouble with.
MikeS
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Posted: 30th Dec 2004 02:20
Personally love half-life 2. It's beautiful, the physics are the best of any game I've played, and the storyline gets you quite addicted.

That's about all I can say. If anything, it's going to be distracting me from programming for a long time(Though I might start messing with the Source engine and Hammer a bit.).



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Ian T
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Posted: 30th Dec 2004 02:31
I thought the intro was decent, but certainly not as striking as the first one. It is a shame they had to change it.

Quote: "It only appears to be immersive and involving if you ignore the fact that its very scripted and interaction with people are very static."


But the first one is even more so...

Android
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Posted: 30th Dec 2004 02:55
If anyone who has completed the game and they want to play it again with the blue gravity gun, type this into the console:


"I don't mean to sound bitter, cold, or cruel, but I am, so that's how it comes out."
- Bill Hicks
Shadow Robert
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Posted: 31st Dec 2004 08:33
Quote: "if you need a good fps, get unreal2"


Heh, totally agree with that.
It might not have a gravity-gun..
It might not have any drivable vehicles (in SP)..
It might not allow you to sit there ramming boxes into Combine Guard..

But you always felt more part of the game than just playing it for the sake of playing. Don't get me wrong, Half-Life 2 has a good story, and it's engine does the predecessor justice.
But Valve just can't tell a god damn story in a compelling way to save thier lives, and what makes it worse is that when the physics engine isn't in action the whole world feels so static and rigid.

I mean in Doom 3 and Unreal 2, you have computers bleeping and blinking. Grass flowing in the breeze or lights flicking shadows. Or there are things walking around that you can hear and almost feel but can't see.

They build up the atmosphere. Half-Life 2 really seemed like, Point A -> Point B -> Point C... The only reason to replay a section was to see if there were any secrets. The AI never made me feel like I could taunt enemies into my sniper range, or make me jump so high my dry-cleaner would know.

In my opinion Half-Life 2 is really one of those exception games that proves the rule 'sum of all it's parts is better than the singular aspects'. The only way the game kept my interest for long enough was putting in enough smaller objectives and sections to make me want to see what was new. I never really played on because the game was good in itself.


Fallout
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Posted: 31st Dec 2004 09:26 Edited at: 31st Dec 2004 09:29
Arrghh, appologese for my negative attitude but I personally think Unreal 2 is a pretty average affair too. I'm just not sold on graphics or engine or even story. I've out grown games for games sake now, and innovation or the need to think is the only way to hold me interest.

Doom 3 was good (for a while at least) for me because it genuinely was creapy. First game sinse Alone in the Dark (which was very creapy for its day) to make my skin crawl a little. That effect soon wore off, and then it was a run of the mill FPS, but it was special for those first few hours of frightener moments.

I know this problem lies with me. I get bored being subjected to the same thing over and over, which is why to keep my sanity I hop between writing music, making games, drawing, RC, film making, websites, playing games etc. One thing I can do though is analyse why I feel like this about games and figure out what I think is good. If I'm lucky, it'll rub off on my games.

The only FPS I still play is painkiller simply because it has a great graphics and effects, a huge number of enemies, superb weapons (all weapons are combos (e.g. minigun + rocket launcher, stake gun + grenade launcher) which makes fighting more dynamic. It's just fun. Combat is intense, diverse, creative and absolutely non-stop. It has nothing to it except immense combat. Here's a link to a post I made about it:
http://forum.thegamecreators.com/?m=forum_view&t=38255&b=2

Also Battlefield 1942 and Operation Flashpoint for multiplayer.

But enough bitchin now. I think I was just surprised that such high praise can be given to a game which is undeniably more of the same. It might be done really well, but how many times do you want to be spoon fed the same dish with a better looking sauce?

Shadow Robert
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Posted: 31st Dec 2004 09:37
As long as it sells...


BearCDPOLD
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Posted: 31st Dec 2004 11:42
The fact that HalfLife2 is just another FPS would deeply disappoint me if it weren't for the fact that I just wanted to play another FPS with similar art style anda connected story to the original HalfLife and maybe some new cutting-edge technology gimmicks thrown in.

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The Real 87
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Posted: 31st Dec 2004 13:13
but who really bought HL2 for HL2?

I got it for DoD Source and HL Source.

(Hl source because my original HL came bugged and I was unable to save games, so now I can and I am about 1/3 the way through the story!)

http://87.savefile.com
87 Productions is the shizz.
The Real 87
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Posted: 31st Dec 2004 13:17
oh and the beginning is great (I am talking about the train station). I just loved the guy that paced and said stuff to him self...

I think he was saying...

"They depart but never arrive, they arrive but never depart..."

And the two dudes that are on the train with you, then when you get off they are talking and they are all...

"Oh I thought I saw the last of him in city 14"
"I wouldn't say that very loud"

I thought the guard making you pick up the can was awsome, just a little dry humor in the game.

I especially liked when you are in the building of rebels, and the combine rush in and you have to run up the stairs. then Alyx come in and kicks all their asses!



Ultimatly my favorite part of the game was DOG. I loved when he threw the armored car at the combine. I thoght it was SWEET!

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Shadow Robert
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Posted: 31st Dec 2004 20:27
Quote: "but who really bought HL2 for HL2?"


Oddly enough.. I did.
I bought it with the hope that, it would continue the story of Black Mesa Tuesday. It does this quite well, and it was an enjoyable game.

Just the one thing I seriously object to is so many people claiming it is the best game of all time, and seeming to believe it is something it just isn't. Most of these people who will complete the game, and it will just end up gathering dust as you don't need the DVD / CD(s) for Online stuff.

What really pisses me off about it, is more the fact that.. everyone panned Doom3 for being 'same-old / same-old' but the fact was, that id Soft had actually produced a game that had atmosphere, a deep story and interaction for the game even outside it. Everything in that game felt like they'd gone to quite extensive lengths to make it feel the way it does, and to break the mold of just another shooter.

However as far as reviewers were conserned it sucked. It really has been the only remotely original FPS for a while.. It made you feel part of the story rather than just mindless violence.

Half-Life 2, took a bunch of gimmics hoping that it would be become better than the sum of it's parts. As such wow'd reviewers and players.. but while myself and my brother have both started replaying Doom3 again, neither of us are too fussed on replaying Half-Life 2. Once the novelty of the weapons wears off, there really isn't much left. It's just the same-old same-old, but it was reviewed on the novelty.. not the actual content.


Teh Go0rfmeister
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Posted: 1st Jan 2005 07:53
i reckon it's really good, i may be uncultured or something but i just like the story line, and i preffer it to halo and any other fps i played that i cant think of.

Teh Go0rfmeister
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Posted: 1st Jan 2005 08:42
i hate the loading times though

MikeS
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Posted: 1st Jan 2005 08:47
My only complaint with HL2 is the loading. Loads in what seems random spots and can be annoying if you accidently step back a little into another loading zone. Really enjoying the game though, as well as CS: Source.



A book? I hate book. Book is stupid.
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Shadow Robert
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Posted: 1st Jan 2005 08:49
I upgraded my system today:

256MB -> 512MB.. Loading times for most of the levels went from 6minutes (no joke that is how long they were, i tended to go downstairs to make a cuppa) to 2minutes.. Still annoyingly long, compared to just about everything else. But bareable

Ridiculous to think just how much speed Ram still provided people even today.


Ian T
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Posted: 1st Jan 2005 16:11
Quote: "Loads in what seems random spots and can be annoying if you accidently step back a little into another loading zone."


That was ridiculously annoying just in the demo. I can't believe they didn't bother to fix that-- especially with the stuff they throw at you-- first quickzombie ever runs straight at you five feet out of a load zone, I mean come on, of course a moderatly experienced FPS player is gonna start barreling out Mp5 rounds while strafing back and to the side. Major design flaw there


Still a good game though...

Megaton Cat
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Posted: 15th Feb 2005 04:09
The high-securety prison (With the turrets and bugs) has some of the poorest level design I've ever seen. It seems the developers concentrated more on the lighting, atmosphere/detail, and texture work rather than the level making some actual sense.

-Progress chart
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OSX Using Happy Dude
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Posted: 15th Feb 2005 05:14
Its a thought I had through-out the game...

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TKF15H
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Posted: 15th Feb 2005 05:27
I just started playing DOOM II again today. Despite the twitchy graphics, I thought, "Hey, this is fun!". I wonder if anybody will do that with todays games a few years from now.

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OSX Using Happy Dude
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Posted: 15th Feb 2005 05:33
Not with Doom - graphics are way too awful now.

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Jeku
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Posted: 15th Feb 2005 07:21
Funny--- I have Wolf3D and Doom for my 3DO, and I was playing them the other day before realizing how boring they are now. It's sad seeing as I spent so many hours on them back in the early 90's.


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Van B
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Posted: 15th Feb 2005 18:45
Doom was awesome in co-op mode, even on the PSX, we played that for days on end. Quake2 was great for multiplayer, as was Q3 - but I did'nt think that much of the D3 multiplayer.

I'm probably gonna give D3 another go, haven't completed it yet and there's apparantly some cool mutant babies I've been meaning to see.

HL2 did'nt work on my PC, so I'll be getting it on XBox instead. I have played a little CS:Source on my bro's PC, but I suck at it - pretty cool game though.


Van-B


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Hamish McHaggis
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Posted: 15th Feb 2005 23:40
HL2 is pretty good . I'm up to Ravenholm at the moment, but those fast zombies and headcrabs keep scaring me . They make you jump so much (maybe I'm just a scardy-cat). I'm always running out of ammo, and there isn't much scenery around at the moment to use as ammo, so I keep getting hit by the headcrabs that get thrown through the air by the big zombies, and that brings by life down to 1, and I die :S.

The realism of HL2 is what makes it so compelling, the gameplay is quite bog standard apart from the physics though.

Isn't it? Wasn't it? Marvellous!
Megaton Cat
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Posted: 16th Feb 2005 00:12
Quote: "The realism of HL2 is what makes it so compelling"


I expected much more realism from a game like this. During my playtime I assumed the game is encouraging the player to use the physics to solve puzzles. That's exactly what I did. Too bad it almost always results in bugs like scripted scenes not happening or invisible barriers. During the driving sequence, there was a dumb puzzle where I had to get a barracde open that was blocking the road. I couldn't do it, so I got mad. I took a bunch of rusty old cars, stacked em up, then applied some long boards and made a ramp! Not part of the game, and it pretty much ignores thier puzzle of opening the barracde because I just jumped clean over it.

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Osiris
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Posted: 16th Feb 2005 07:40
Quote: "Any other Halflife 2 doubters?"

How could you say that...


Quote: " took a bunch of rusty old cars, stacked em up, then applied some long boards and made a ramp!"


Please tell me you used the Super G gun to do that...or else I might come to the conclusion that you are not telling the truth...

Quote: "The realism of HL2 is what makes it so compelling"


I know, sometimes when im out in the woods I will look around and think damn that would suck if that happened.

Peter H
20
Years of Service
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Joined: 20th Feb 2004
Location: Witness Protection Program
Posted: 16th Feb 2005 10:15
yeah, i played it for 30 mins and wasn't very impressed...the gameplay felt kinda clucky to me (though that might have been because the mouse was on the tower which was on the floor...so i was reaching way down to move the mouse...and i generaly didn't like the person's setup that i played it on )

"We make the worst games in the universe."

Megaton Cat
21
Years of Service
User Offline
Joined: 24th Aug 2003
Location: Toronto, Canada
Posted: 16th Feb 2005 23:00 Edited at: 16th Feb 2005 23:02
Quote: "Please tell me you used the Super G gun to do that...or else I might come to the conclusion that you are not telling the truth..."


Gee what the hell do you think I used? A crowbar?

Here I loaded up the saved game and took a screenie


way to make me use my imagination, Valve.

-Progress chart
3d engine: 46% physics: 67% AI: 89% Sanity: -51%

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