assuming your object is at 0,0,0 (where objects usualy end up when you make/load em), then you need the camera directly above the object, eg
position camera 0,100,0
puts it at 0,0 in the x and z and 100 up in the air, then you just point it at the object with
point camera 0,0,0
if your object is more than 100 tall then you will be inside it, if thats the case then just change the 100 for a larger number, something that will place the camera higher than your object.
Mentor.
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Mini ATX cases suck.