Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

Newcomers DBPro Corner / shiny objects

Author
Message
BN2 Productions
20
Years of Service
User Offline
Joined: 22nd Jan 2004
Location:
Posted: 3rd Jan 2005 05:23
is it possible to make 3d objects, like guns shiny/reflective? I have been trying to figure out how for a while now and I havn't come up with any ideas.
Mattman
21
Years of Service
User Offline
Joined: 5th Jun 2003
Location: East Lansing
Posted: 3rd Jan 2005 05:50
you will need to use shaders, which are only available to DBP

If so use bump mapping or reflective shading (i think)

Hi
Neil19533
21
Years of Service
User Offline
Joined: 30th Aug 2003
Location: England
Posted: 3rd Jan 2005 07:49 Edited at: 3rd Jan 2005 07:49
you can also use the specular command. i think

SET OBJECT SPECULAR Object Number, Color Value

Any spelling mistakes are totally In tensional.
BN2 Productions
20
Years of Service
User Offline
Joined: 22nd Jan 2004
Location:
Posted: 3rd Jan 2005 09:21
is there any way to do it with DBC?
Baggers
20
Years of Service
User Offline
Joined: 31st May 2004
Location: Yonder over dem dere hills
Posted: 3rd Jan 2005 09:27
You could try and mock up some sphere mapping in DBC, its not a perdectly realistic shine, but it is perfectly adaquate for alot of scenarios.
Good Luck anyways
Baggers
punkfan91
19
Years of Service
User Offline
Joined: 23rd Dec 2004
Location: England
Posted: 3rd Jan 2005 23:11
You can make it have a glowing/shiny effect by usiing the code in this topic:

http://forum.thegamecreators.com/?m=forum_view&t=45364&b=6

I am not sure if it works in DBC though, sorry.

www.somethingfishystudios.tk

Login to post a reply

Server time is: 2024-09-23 08:33:32
Your offset time is: 2024-09-23 08:33:32