Could that mean I create two cubes, position one half intersecting the other, like a simple head and body... limb them together.. make a mesh of that object (2 cubes).. so it's one mesh. Then have to create another cube from the instance of one of the limbs.. make it smaller.. and stick it underneath the level floor or in the middle of the body/head itself to SEE the mesh?
I get the multiple copies from meshes.
Quote: "if you have a mesh and create an object from it - it's faster than creating an object from scratch "
I'd find out the command to call or modify THAT mesh.
saying all this. I havn't done anything with limbs yet. I've been living in the 2d part of DB. My next project I'll create two cylinders and a triangle to from a 3-piece bike. If I could make this a mesh perhaps it would help. The wheels will be moving up and down with hills. Maybe meshes would be handy to make afew copies of the bike?
When the bike hits the floor.. I would move the wheels up (from the position of the triangle.. maybe have a suspension variable.. this varies the distance of the wheels and the bike). The wheels would need to be controlled so they spin.. so I'm not sure if a mesh or single objects would be any better?