Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

FPSC Classic Product Chat / Dead bodies, when you shoot on them, do they respond?

Author
Message
Chimera
19
Years of Service
User Offline
Joined: 18th Dec 2004
Location: Belgium
Posted: 6th Jan 2005 16:29
When you killed someone can you make the body respond on your shooting? Farcry does this really good. Or is the body just dead and is like an unmovable object. Do bodies disappear after a while? How? Do they just dissapear, like !POEFF!. Or do they fade away?

Don't eat yellow snow!
David T
Retired Moderator
21
Years of Service
User Offline
Joined: 27th Aug 2002
Location: England
Posted: 6th Jan 2005 16:57
I think they fade away.

Get 15 new commands, all the date / time commands left out of DBPro for free!
DOWNLOAD PLUGINS HERE: http://www.davidtattersall.me.uk/ and select "DarkBasic"
uman
Retired Moderator
19
Years of Service
User Offline
Joined: 22nd Oct 2004
Location: UK
Posted: 6th Jan 2005 17:18
fade away is bad
Avan Madisen
21
Years of Service
User Offline
Joined: 12th Sep 2002
Location: The Castle Anthrax
Posted: 7th Jan 2005 06:30
I hope the fading out is optional, since I'd like to be able to make the bodies to pile up!

I don't suffer from insanity:

I enjoy every minute of it!
Rob K
Retired Moderator
21
Years of Service
User Offline
Joined: 10th Sep 2002
Location: Surrey, United Kingdom
Posted: 7th Jan 2005 08:00
You can change the FPI script which is executed when the entity is destroyed - so it may be possible to stop the fade-out.


BlueGUI:Windows UI Plugin - All the power of the windows interface in your DBPro games.
Noah
19
Years of Service
User Offline
Joined: 30th Nov 2004
Location:
Posted: 7th Jan 2005 08:47
Can you, by any chance, replace it with your own coding?
Osiris
19
Years of Service
User Offline
Joined: 6th Aug 2004
Location: Robbinsdale, MN
Posted: 7th Jan 2005 09:27
Quote: " You can change the FPI script"


yes, yes you can

Chimera
19
Years of Service
User Offline
Joined: 18th Dec 2004
Location: Belgium
Posted: 8th Jan 2005 01:00
But how are the physics for a dead body? Can you make the arm move a bit when you shoot on it? Or aren't the physics that good?

Don't eat yellow snow!
David T
Retired Moderator
21
Years of Service
User Offline
Joined: 27th Aug 2002
Location: England
Posted: 8th Jan 2005 04:55
There isn't any real time phyiscs yet. Apparently it's coming in either v1 or a separate pack.

Get 15 new commands, all the date / time commands left out of DBPro for free!
DOWNLOAD PLUGINS HERE: http://www.davidtattersall.me.uk/ and select "DarkBasic"
Noah
19
Years of Service
User Offline
Joined: 30th Nov 2004
Location:
Posted: 8th Jan 2005 05:45
I'm pretty sure the physics are in a separate addon.
heartbone
21
Years of Service
User Offline
Joined: 9th Nov 2002
Location:
Posted: 8th Jan 2005 11:59
Will there be spirits rising?

Peace, the anti-Bush.
Aoneweb
21
Years of Service
User Offline
Joined: 9th Sep 2002
Location: Tucson, Arizona
Posted: 8th Jan 2005 12:31
Can you put the bodies into coffins and invite people to the funeral, then go to church on Sunday and sing gospel music in celebration of the contributions they gave to the video game industry, or do I have to code this myself.

Toshiba Sattelite, 2GHz,Nvidia GeForce4 420go, Windows XP Home. www.aoneweb.com
Cloud of Crows Studios
19
Years of Service
User Offline
Joined: 22nd Nov 2004
Location:
Posted: 8th Jan 2005 13:10
Quote: "Can you put the bodies into coffins and invite people to the funeral, then go to church on Sunday and sing gospel music in celebration of the contributions they gave to the video game industry, or do I have to code this myself."


No this feature has been included in the EA release. You will be able to insert bodies into coffins with a single button click and an adjustable FPI script controls parameters including day_of_week_for_cermony, amount_of_mourners, and choir_volume. Unfortunately the time it took to program this feature has restricted any other feature from being included therefore sadly EA will ship with:

no melee weapons
no physics of any kind
no green goo or laser firing style weapons
no cutscenes
limited HUD capabilites
and
a reduced number of AI scripts and animations

Additionally due to bugs with the shader system and some deep rooted collison detection errors all 3D components will be temporarily removed and play will be limited to 2 dimensions. These issues *might* be revisted in v1... and then again they *might not*... it's really all rather hard and bothersome to post a conclusive answer to any question posted. Best you just wait and appreciate what you are given. Your input is just not necessary at this juncture.

disclaimer - easy big fella, yes i do have both a tongue and cheek... and one is planted firmly in the other.
Aoneweb
21
Years of Service
User Offline
Joined: 9th Sep 2002
Location: Tucson, Arizona
Posted: 8th Jan 2005 13:22
I thought so......

Toshiba Sattelite, 2GHz,Nvidia GeForce4 420go, Windows XP Home. www.aoneweb.com
heartbone
21
Years of Service
User Offline
Joined: 9th Nov 2002
Location:
Posted: 8th Jan 2005 13:50
Anybody remember that old TV show,

the effect when an alien bit the dust?

Seems like there could be a variety of death effects.
How about the Wicked Witch from East of Oz?

A new cottage industry?

Peace, the anti-Bush.
Noah
19
Years of Service
User Offline
Joined: 30th Nov 2004
Location:
Posted: 8th Jan 2005 21:29
Quote: "No this feature has been included in the EA release. You will be able to insert bodies into coffins with a single button click and an adjustable FPI script controls parameters including day_of_week_for_cermony, amount_of_mourners, and choir_volume. Unfortunately the time it took to program this feature has restricted any other feature from being included therefore sadly EA will ship with:

no melee weapons
no physics of any kind
no green goo or laser firing style weapons
no cutscenes
limited HUD capabilites
and
a reduced number of AI scripts and animations

Additionally due to bugs with the shader system and some deep rooted collison detection errors all 3D components will be temporarily removed and play will be limited to 2 dimensions. These issues *might* be revisted in v1... and then again they *might not*... it's really all rather hard and bothersome to post a conclusive answer to any question posted. Best you just wait and appreciate what you are given. Your input is just not necessary at this juncture"

That's just plain cruel, Pogo. Even though Anoneweb *seemed* to be kidding, that doesn't mean you should just plaster him with complete sarcasm.
Cloud of Crows Studios
19
Years of Service
User Offline
Joined: 22nd Nov 2004
Location:
Posted: 9th Jan 2005 03:56
Quote: "That's just plain cruel, Pogo. Even though Anoneweb *seemed* to be kidding, that doesn't mean you should just plaster him with complete sarcasm. "


If you think I'm taking jibes at Anoneweb then you've missed the point completely. Besides he seemed to get the joke.

Anyway American humor tends to be more crude then dry.

Bottom line - it's just a joke. I keed. I keed.

I now return you to this important thread about the physics of dead bodies and thier included afterlife options or lack thereof
Baggers
19
Years of Service
User Offline
Joined: 31st May 2004
Location: Yonder over dem dere hills
Posted: 9th Jan 2005 05:42
At heartbone, wow havnt heard of that one for a while, i was like 5 and it was on after thunderbirds !
I do agree would be nice to be able to fiddle with how the dead bodies are handled, most other stuff is fiddle-able-with so i hope so.
We shall see...
Noah
19
Years of Service
User Offline
Joined: 30th Nov 2004
Location:
Posted: 9th Jan 2005 06:57 Edited at: 9th Jan 2005 06:58
Once the ragdoll physics are here, will the carcasses kind of "jiggle" when you shoot them? And how much do you think the physics addon will cost? I assume it won't be free!

Quote: "I do agree would be nice to be able to fiddle with how the dead bodies are handled, most other stuff is fiddle-able-with so i hope so.
We shall see..."

I believe there's another quote in response to this. . . :
Quote: " You can change the FPI script which is executed when the entity is destroyed - so it may be possible to stop the fade-out."

How hard it'll be, I don't know.

Login to post a reply

Server time is: 2024-02-23 14:34:39
Your offset time is: 2024-02-23 14:34:39