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Juggernaut
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Posted: 10th Jan 2005 06:29
I havn't checked up on this, but in the videos, their are no hands holding the gun. Is there going to be in the commercial release?

Just someone obsessed with making games(this will be updated whenever...)
uman
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Posted: 10th Jan 2005 06:49
apparently not
Avan Madisen
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Posted: 10th Jan 2005 06:56
I think the gun used in those demos was just a basic one to show FPSC working. But don't forget, it is possible to import your own objects for the weapons, I believe. So that wouldn't be too much of a problem anyway.

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David T
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Posted: 10th Jan 2005 07:08
There are no hands. I tried to get tham added, but their artist said "since it is possible to play as either human or alien or cyborg etc it would be wasteful to make so many different models with different hands".

Although when in game they look okay. The colt though is a bit low down :-P

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Evarcha
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Posted: 10th Jan 2005 07:17
If the Colt is a little low down I take it we can reposition the guns if they are too low down, high up or whatever?
Rob K
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Posted: 10th Jan 2005 07:30
Quote: "There are no hands. I tried to get tham added, but their artist said "since it is possible to play as either human or alien or cyborg etc it would be wasteful to make so many different models with different hands"."


I can think of a few ways round this problem, but it doesn't look that noticeable in the screenshots.


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MikeS
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Posted: 10th Jan 2005 07:47
Heh, could always model a hand on the gun. Might make things a tiny bit more difficult when animating the gun though.

If it comes to the point where you want to model a hand on a gun and you're a Truespace user, I could definitly show how to easily work around that problem when the time comes.



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MaddA ChieF
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Posted: 10th Jan 2005 07:52
Hands aren't that important... though I would like to see all differant types of hands in V2 or an expansion pack.
Quote: "There are no hands. I tried to get tham added, but their artist said "since it is possible to play as either human or alien or cyborg etc it would be wasteful to make so many different models with different hands"."

That would be a ton of work but I would really like it if they made an expansion pack.(I WOULD BY IT!)
Noah
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Posted: 10th Jan 2005 08:37
Hands aren't too important, as long as they made no hands look nice.
nemo85
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Posted: 10th Jan 2005 08:44
Quote: "Hands aren't too important, as long as they made no hands look nice."


I personally would rephrase that by saying hands on guns aren't that important, as i think most on this forum agree with the whole mele weapons thing, therefore hands are very important, unless you jus want a floating sword on screen for example!

David T
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Posted: 10th Jan 2005 15:42
Me personally, I'd prefer having hands on some of the guns - pistols mainly.

They could get round this 'skin colour' problem by modelling gloves?

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Rob K
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Posted: 10th Jan 2005 19:37
If you designed all of the models with a "placeholder" limb for the hand, you would then only have to model each type of hand once and use GLUE OBJECT TO LIMB to attach the hand to the gun.

Of course, this could be interesting when it comes to animation.


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Noldor
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Posted: 10th Jan 2005 21:30
I would guess that they did not make hands on the guns
because they do not know what kind of main character
your game will have. (all people dont want gloves on their character)
Making the hans is up to you. You can load their X model gun into
a model editor and add hands. How hard can it be.
Cloud of Crows Studios
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Posted: 10th Jan 2005 23:51
Quote: "There are no hands. I tried to get tham added, but their artist said "since it is possible to play as either human or alien or cyborg etc it would be wasteful to make so many different models with different hands".

Although when in game they look okay. The colt though is a bit low down :-P"


David - does this mean there is no reloading or do the weapons just dip down out site when they reload?

Thx!
David T
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Posted: 11th Jan 2005 00:56
The reloading's interesting. The machine guns sort of tip backwards, wiggle around, dip then go back to normal.

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Nosce
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Posted: 11th Jan 2005 01:44
Quote: " The reloading's interesting. The machine guns sort of tip backwards, wiggle around, dip then go back to normal."


Very Timesplitters.

Personally it doesn't bother me that much. First of all I can't model for the life of me, so I'm gonna have to live with the default animations anyway, and some FPS' don't have hands either. Rainbow Six had no guns at all!

temet nosce
Noldor
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Posted: 11th Jan 2005 05:05
I agree with "Nosce" i will add my own hands anyway.
Coldnews
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Posted: 11th Jan 2005 07:36
I'm sh*t at modelling therefore I'll have to ask someone else to make them for me. Maybe they should have a weapons set with "gloved" hands and make the generic texture colour editable! Then we could make the gloves look a bit like skin! Ah, sod it. Im out of ideas.

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Anime civil
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Location: Europe as of 2006
Posted: 12th Jan 2005 07:15
Quote: "I'm sh*t at modelling therefore I'll have to ask someone else to make them for me. Maybe they should have a weapons set with "gloved" hands and make the generic texture colour editable! Then we could make the gloves look a bit like skin! Ah, sod it. Im out of ideas."


Or meaby you can program out your models

Animecivil
Coldnews
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Posted: 12th Jan 2005 11:35
MEABY you can get a dictionary next christmas! bwahahaha!

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Anime civil
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Posted: 12th Jan 2005 11:38
Damn, I never knew you liked dictionarys so much . I'll make sure to get you one next year

Animecivil
Coldnews
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Posted: 12th Jan 2005 11:45
GAAAAAAAAAAHHHHHHHHH! MODERATOR CLOSE THIS THREAD! ITS FLAMEBAIT! lol.

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Juggernaut
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Posted: 12th Jan 2005 11:45
Wow, that's a lot more responses than I expected!!! Besides the
point, I really wasn't thinking about having developer specific main
characters, and anyone serious enough about it would model all their
own weapons anyway. I probably won't buy FPS Creator though(I'd rather program my own game anyway). But, thanks for the posts .

The Juggernaut

Just someone obsessed with making games(this will be updated whenever...)
Lavitz
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Posted: 16th Jan 2005 12:01
I would just make my own hands and my own guns, I'll still get the FPSC so the enemies and the levels will be easy to create.

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