(I dunno, but I think I saw that model on TurboSquid for free a few days ago - I downloaded it, anyway

)
In 3DS Max at least, if you apply a MeshSmooth modifier and then export as a 3DS file (X file after), the data saved isn't the mesh + how to apply the modifier - the data saved is the mesh with all modifiers already applied.
So basically, if I'm right, DB doesn't even have to try to smooth stuff out - it's saved that way.
P.S. I don't know what a smoothing group is, so this could be *ENTIRELY WRONG*...
2005 - Year of cartoony red cubes (look! black outline!), for me at least.
