Hi all, final testing continues this week. Many areas are now "in the bag" and lots and lots of bugs squashed for good. We have even had time to add some cool ideas to the product - player check points is one idea that was so simple to implement, Lee coded it in a matter of hours and we had the system infrastructure setup for it to easily slot in to place.
There are still a number of bugs to sort out and Lee is also creating 2 example games to go in with the EA release. I have almost completed the manual and the software is now installable (not just a big zip file).
We'll see how this week progresses re squashing the bug list and give you an update on Friday.
It's really interesting to see what the some of the testers are creating - FPSC is such a creative tool! Users will push it in all sorts of directions, it's going to be great FUN! I made a few games late last week as part of my testing sessions. One game was called Ladies Night, you had to kill a number of gun wielding women before falling through a hole in the floor door to a secret room. There you landed in the centre of a room surrounded by 8 grenade throwing women! Totally mad game and great fun (and it only took 1 hour to make).
Commercial Director
TGC Team
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