Congratulations, I've added some rocking beats and changed the way the snake character behaves when it's shot. It makes them a bit harder to beat so there's only one in this demo. But I still haven't fixed the weird way that character kind of curls up if there's more than one.
But the first instance of the character isn't affected so it'll have to do with one for now.
It's moving along pretty well. I'd also quite like some ideas on more types of enemies and perhaps powerups, if anyone is interested.
Ps, check out the new music, I wrote it myself, but it's midi so I'm not sure how it'll work on different computers.
Thanks,
Joe
Get it
here.