erm.. never done any sprites ontop of a 3d display before.. but I made some code and found out it displayed the sprite easily enough
make object cube 1,1
create bitmap 1,30,30
cls 30
ink rgb(0,130,0),0
for a=0 to 360
dot rnd(29)+1,rnd(29)+1
next a
get image 1,0,0,30,30
set current bitmap 0
do
sprite 1,30,30,1
loop
no media.. cool.
Erm, one thing I did see was the co-ords of the enemy ship are way over the 600 limit.. so maybe you could make the display bigger?
set display mode 800,600,16
you would have to fiddle with the IF left() and sprite X Y stuff to get your limits again... but.. that's what I could make of it.
no no no no no no no no