Hi peeps, I have just built a rocket launcher (not skinned as of yet) and was hope one day to import into FPSC. It's quad barrel, and I was wondering 2 things, firstly, what's a good polycount for a gun? I have a feeling mine is too high, I made it in milkshape and here is the info:
Vertices: 333
Triangles: 616
Too high?
Also, I was gonna make it a special weapon so when u fire it it looks like it fires 4 rockets at a time (it's only one really, it's just the model of the rocket make's it look like there's 4 and you specify 4 times the damage of the normal rocket launcher) I assume this is possible seeing as our bullets, rockets, grenades etc can look how we want?
Thanks to all the beta testers, admins and all upon high who have answered my questions. Great forum and the peeps are cool.