Yes, I am using DBC. I wish to use math collision for two reasons. One, because I will not always have functions to guide me the way through when I wish to produce my own code for games and/or applications in DBC or any other language. Therefore, I do it in experimentation, being a serious wanna-be good programmer. Also, I have not used them, but have heard that the DBC collision functions take a huge bite out of frame rate, mostly because they have to calculate the collision for each object and not just the ones needed. Don't know for sure, but I would rather not take the time to find out.
Now, that you know a little about me, has anyone happened to come to a conclusion in this post? Nice to meet you all, by the way, and thank you for responding to my still, small voice of a post.
By the way, Ali M, you made me laugh. Though dissapointed at the same time, your "
code snippet", due me a surprise LOL. Thanks for that, at least.
+NanoBrain+