Plazmeh,
Nah, that was thrown together in a few minutes, I was very surprised at how easily it worked. You can even make a little thumbnail for your imported meshes, like your own icons or renders of the mesh. I plan to see how it handles more complex stuff, like a spiral staircase for instance, which would be very cool if they work

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Uman,
My specs are not great (1600mhz w/FX5200), but things are running at a playable rate, usually I use very high res so it's often hard to tell, but I put about 10 high poly enemies (skeletons, they're very poly hungry - Simon has done an awesome job on them though) and set the detail down to what I'd usually run a game at 800x600 and mid quality textures, and it was fine. Most of the media is designed at a decent spec PC, like people should'nt expect FPSC to run well on a low spec machine, because it'd just disapoint - Really, if your PC can run Battlefield 1942 or Call of Duty it should handle FPSC.
Van-B

It's c**p being the only coder in the village.