Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

Newcomers DBPro Corner / Texturing and Using .X files as a Player

Author
Message
Xlaydos
20
Years of Service
User Offline
Joined: 26th Mar 2004
Location:
Posted: 22nd Jan 2005 05:15
Probably a noob question

I have loaded my .x file (Just a basic cylinder) and i would like to know how to texture it and how to use it as my player object (instead of the sphere i currently use).

Thanks in advance
Clueless
20
Years of Service
User Offline
Joined: 16th Feb 2004
Location: Corbin, KY, USA
Posted: 22nd Jan 2005 08:27
Quote: "how to use it as my player object (instead of the sphere i currently use).
"


Assuming you're creating your sphere with a certain object ID, just load your player object model with that same ID instead.

Quote: "i would like to know how to texture it"

The help file for TEXTURE OBJECT is your best bet, assuming you've already located an image you want to use for the texture. Just load the image file with LOAD IMAGE and then use that image number along with the object ID in TEXTURE OBJECT. Again, check the help file, there's a really easy example there.
Mason
20
Years of Service
User Offline
Joined: 20th Mar 2004
Location: Arizona
Posted: 25th Jan 2005 13:49
Just like Clueless said, it looks like this.



I hope that helps a little bit

Login to post a reply

Server time is: 2024-11-27 21:33:39
Your offset time is: 2024-11-27 21:33:39