Quote: "What language is it that we will use for the games? DB, C++, BASIC, or what?"
Well that's actually the point of FPSC - it doesn't have a programming "language"... it's pretty much just point and click, drag and drop, and the like.
It does have a limited scripting language, but this is nothing like C++. It will let you do various limited things like change values for health, bullet damage, etc. as well as manipulate objects in the game (light switches, lifts, rotating objects, etc.)
It's not like say Unreal where nearly the entire game is constructed in it's own language that you can alter. Think of it as an uber-version of Klick-N-Play or 3D Game Maker.
This software is really designed for non-programmers (like me
)