the static collision command is used for static objects, i.e. non-movable! so you can't really use it for the camera. The method i use is the same as RPGamer, i have an object follow the camera, the object having it's own collision box. I detect for a collision btw the follower object and the evironment objects, if one occurs the i reposition the follower object and the camera in the same position.
your birth was a blessing, sent to live and die on earth as a lesson, we each have a star all you have to do is find it, once you do, everyone who sees it will be blinded - DMX