Nice videos, but in the game 5 video
- the blood is flickering - seems like the texture takes the same position as the floor and the engine can not decide to show the blood or the floor (zbuffer).
- walking up the stairs let the camera shake like hell - not as smooth as told from van B - but this may depend on the level.
I would like to see the chairs fall down if someone runs through them or jumps from them onto the table.
Ok - this is not a real techdemo, more what you can click together in a small amount of time.
At least, this is what I hope
-- slacer