You cannot (and never have been able to) render 3D to a "bitmap" other than 0 (the default screen).
2D is a different matter and there is no reason why this should not work:
load image "picture.bmp",1
create bitmap 1,640,480
paste image 1,0,0
set current bitmap 0
copy bitmap 1,0
sync
This will paste the image onto bitmap 1 (not the screen) and then copy the whole bitmap from 1 to 0 (the default screen). This will only work if your program is running in 640x480 resolution (and if you've not put in a set display command at the start of it, it will be).
Cheers,
Rich
"Gentlemen, we are about to short-circuit the Universe!"
DB Team / Atari ST / DarkForge / Retro Gaming