you might just as well take an animated texture to use, you know, for more complex motions
make object cube 1,10
do
load animation "VIDEONAME.mpg",1
play animation to image 1,1,0,0,500,500
texture object 1,1
loop animation 1
loop
these commands set the "animation 1" to act as "image 1" with wich the object is then textured.
just put in the name of the mpg/avi check the help topic "load animation"
i was surprised of how well the video is auto applyed to the uv-maps of the objects.
"Wise men talk because they have something to say; fools, because they have to say something." -Plato