I thought people asking about shader might find this interesting.
Quote: " I also thought it would be a smart move to make sure the shader system of FPSC can handle not just the three shaders I have designed, ensure that new shaders could be used without too much fuss and most importantly, that the lightmap data survives and is used alongside the shader effect so I can have an illumination map, a diffuse map and the lightmap data all on the same surface in the game. I think it is key that shaders are treated even as early as EA, so they can be played with during the months to come. "