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3 Dimensional Chat / Having flight simulator problems

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8 Ball
21
Years of Service
User Offline
Joined: 10th Jan 2003
Location: United Kingdom
Posted: 18th Jan 2003 13:41
Hi All!

I got full versions of dark basic and dark matter and I'm trying to create a flight simulator. But I have a problem! I’ve got as far as loading the “plane.x” file, creating a matrix, texturing it all, setting up the controls for the plane and get the camera to follow it. But I can’t get the camera to follow the rear of the plane, seeing the pilots view. I’ve tried using bits of code from the free fight example program, but with bark matter *.x files this sets the camera up to view the object from the front using the object orientation. Not from behind. What am I doing wrong? Why is it when you use “set camera to object orientation” you always face the front of the object? Please Help!
Hilmi2k
21
Years of Service
User Offline
Joined: 29th Nov 2002
Location:
Posted: 18th Jan 2003 21:43
Use the procedure used to follow the camera in the FPS example, maybe that will help

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