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FPSC Classic Product Chat / Advanced Health

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Anime civil
20
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Joined: 15th Dec 2003
Location: Europe as of 2006
Posted: 29th Jan 2005 15:51
Would it be possible to give the AI advanced health?

For example, if I shoot the enemy int he leg, he/she will slow down and drag the leg behind. A headhot would equal an instant kill, and about 3 bullets in the chest also should kill the AI.

Is it possible to do this? Of course, I'm "not allowed" to mention anything to do with codes, so is this possible without them in fpsc?

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Anime civil
20
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Joined: 15th Dec 2003
Location: Europe as of 2006
Posted: 29th Jan 2005 15:54
Damn it, does the signature work using the BB code? lol


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Chimera
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Location: Belgium
Posted: 29th Jan 2005 16:06
maybe you should just try to CODE it

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David T
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Posted: 29th Jan 2005 17:08
I dont think the AI is body-part sensitive. I've never encontered anything like that

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uman
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Location: UK
Posted: 29th Jan 2005 20:17
Variable hit points I dont think FPSC will have.

If you want variable health of course thats another matter and you should be able to set it so that you can kill an enemy with a single shot - with a sniper rifle for instance so its looks good and gives the impression that enemies have varing strengths orthat you were particularly clever or accuurate in your shooting to improve gameplay feel.

It just requires battle scene scenarios with careful placement of enemies and thoughtful level design.
MaddA ChieF
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Posted: 29th Jan 2005 23:56
Are there head shots?

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uman
Retired Moderator
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Posted: 30th Jan 2005 08:15
Without hit point recognition - your enemies will take the same amount of damage wherever they are hit e.g. leg or head - its then all the same health reduction.
Chimera
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Joined: 18th Dec 2004
Location: Belgium
Posted: 30th Jan 2005 18:45 Edited at: 30th Jan 2005 18:53
Can rich or someone else answer to this: Will they implent this advance health when the physics pack comes out?

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MaddA ChieF
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Posted: 31st Jan 2005 00:01
So no head shots!!! that take out one
level of my game that I am planning!

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Cloud of Crows Studios
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Posted: 31st Jan 2005 00:30 Edited at: 31st Jan 2005 00:31
Quote: "So no head shots!!! that take out one level of my game that I am planning"


Well remember you can set the damage for the sniper rifle very high and then with clever level design you could make it so that the distant enemy(ies) can only be seen from the shoulders up.

Basically just kind of fool the player into thinking that head shots are better than others (actually this is the case in some FPS games anyways)

Don't give up MaddA Chief - Adapt!
MaddA ChieF
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Location: Cen*Cal
Posted: 31st Jan 2005 02:54
yah. I guess that would work. thanks Pogopogo.

I'll have to change my plans aroung a bit though.

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