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Work in Progress / Dark Development:A plugin for dbc(and maybe dbp later)!!!

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BaZko
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Posted: 30th Jan 2005 08:42
I am working on a dll for dbc(maybe for dbp later) that has a whole new set of commands/functions to help game developers.
Some types of commands/functions that it will have:
3d functions(matrices,movement,etc...)
2d functions
Simple text commands
Other stuff...

I might post some codes using it later to show you how it works.
Please post suggestions and ideas.
One thing i really need is ideas for new commands.



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Major Payn
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Posted: 30th Jan 2005 09:25
Cool, I think one thing that alot of people could use, is some good, easy collision.

Guns arn't the problem, people are the problem, shoot all the people and guns arn't a problem anymore.
1tg46
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Posted: 30th Jan 2005 12:13
What language are you using to make the dll?


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Sol462
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Posted: 30th Jan 2005 14:07
Quote: " *bet he uses darkbasic*
"

how can you tell, exactly?

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Kentaree
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Posted: 31st Jan 2005 01:11
Well, he did say dll, so most likely C++ or another dll capable language, which rules out DB

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Major Payn
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Posted: 31st Jan 2005 02:07
I know something that would make your DLL rise to the top, easy networking/multiplayer! Maybe some commands that will create a game easily, or all player data to the other machine, maybe even a command to check for games and print their IP's!

Guns arn't the problem, people are the problem, shoot all the people and guns arn't a problem anymore.
BaZko
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Posted: 31st Jan 2005 02:07 Edited at: 31st Jan 2005 02:08
i am using db,for example i have some commands for games like:
camera_view()
jump(object,height)

and db can make dlls as far i know.
i will try that major payn
Any ideas for commands?

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blanky
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Posted: 31st Jan 2005 03:18
Yeah, an include file is actually a Static Linked Library, rather than a Dynamic one...

But still, if you make a library of decent commonly-used functions, if there's any way I can help (i.e., tweaking?) I'd love to

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Major Payn
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Posted: 31st Jan 2005 04:29
I would love to see some good fast sliding collision, that is easy to use, and will work on oddly shaped objects, or even enterior areas.

Guns arn't the problem, people are the problem, shoot all the people and guns arn't a problem anymore.
BaZko
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Posted: 31st Jan 2005 09:41
cool,il ask you if i need help,im not sure if i can do the collision but il try.

i saved my library as a dll,and loaded it and it worked.

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Baggers
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Posted: 31st Jan 2005 10:02
I think what you have done is just changed the ".DBA" extension to ".DLL" yes it will load but its not a dll its just normal DarkBasic Code. But good luck on your Code Library, should be able to help some people.
Major Payn
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Posted: 1st Feb 2005 01:52
I would say, that if your using DB to code your DLL, then just go with a DBA file, that way more people will be able to use it, because some people (me included) do not have the DB enhancment pack, so we cannot take advantage of DLL's, however everybody can include a DBA file! Just my $0.02.

Guns arn't the problem, people are the problem, shoot all the people and guns arn't a problem anymore.
The Nerd
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Posted: 2nd Feb 2005 04:02
errr......

This include file sounds alot like what me and KLU 007 made some time ago

Here is the link:

http://forum.thegamecreators.com/?m=forum_view&t=46344&b=7

And were also working on a much more powerfull one.



The Nerd


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Freddy 007
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Posted: 2nd Feb 2005 04:04
Yeah...
But we didn´t get attention




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BaZko
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Posted: 2nd Feb 2005 12:29
im sorry to say this but your plugin only has like 10 commands and some are easy to make.

i have some easy to make commands, put il also have stuff like multiplayer,movement,etc.... too and much more.
I also expect to have 100 or more commands when im done.just what i expect...

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The Nerd
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Posted: 3rd Feb 2005 01:02 Edited at: 3rd Feb 2005 01:05
Yes but as i said we are working on a much more powerfull one.
Thats also gonna have many easy to use commands and right now we have pretty much commands.

And we have a really cool command that let you make collision! And it almost sliding! And you can make that kind of collision with only 1 single command!!

But our include file will not support mulitplayer as far as i know.


looking for Royalty free 3D objects?
then Check PanzerGames at this link : http://www.freewebs.com/panzergames
Major Payn
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Posted: 3rd Feb 2005 05:57
Quote: "And we have a really cool command that let you make collision! And it almost sliding"


does it work with complex .x objects?

by the way Bob,looks like you go your work cut out for you, from the sound of it, it will be great!

Guns arn't the problem, people are the problem, shoot all the people and guns arn't a problem anymore.
Freddy 007
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Posted: 4th Feb 2005 03:33
our "collision" command doesn´t work with .x files. Only boxes and that kind off stuff.
And then you have to call it for every single box you want to make a collision with. I´m working on it though
And we are going to have a lot more commands (than 10!) when we´re done


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Benjamin
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Posted: 4th Feb 2005 05:31
Quote: "I know something that would make your DLL rise to the top, easy networking/multiplayer! Maybe some commands that will create a game easily"

Check the sig

Multiplayer DLL on its way! Easy to use DLL for client/server multiplayer games.
Major Payn
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Posted: 4th Feb 2005 06:26
Quote: "Check the sig"


Will your DLL work with DBC?

Guns arn't the problem, people are the problem, shoot all the people and guns arn't a problem anymore.
Benjamin
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Posted: 4th Feb 2005 06:37
Why yes, I think so. I'll try and test it sometime, although it might be hard because every time I change resolution the internet disconnects .

Multiplayer DLL on its way! Easy to use DLL for client/server multiplayer games.
Benjamin
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Posted: 4th Feb 2005 07:16
Ok, after many disconnections I can safely say it does work. I managed to get a client example working in dbc with a server example(dbpro). The only problem with DBC is that it can't use constants, and entering the dll function names directly would be hard because they are hard to remember . One way to do it would be to store the function names in strings, which works fine unless you want to use dll calls inside functions. Of course, what I could do is give each DLL function its own function inside a dba file, which would work great.

Multiplayer DLL on its way! Easy to use DLL for client/server multiplayer games.
Major Payn
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Posted: 4th Feb 2005 07:17
Well Benjamin, your DLL interests me much, I have been planning my second game, a coop online game with 1 to 4 players trying despretaly to defend themselves against never ending swarms of aliens! I will look forward to it.

Guns arn't the problem, people are the problem, shoot all the people and guns arn't a problem anymore.
Benjamin
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Posted: 4th Feb 2005 08:57
Sounds fun.

Multiplayer DLL on its way! Easy to use DLL for client/server multiplayer games.
Major Payn
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Posted: 4th Feb 2005 10:36
Quote: " Sounds fun. "


I concure

Guns arn't the problem, people are the problem, shoot all the people and guns arn't a problem anymore.

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