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Newcomers DBPro Corner / Makeing levels without an editor.

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Doom
19
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Joined: 31st Jan 2005
Location: Canada
Posted: 1st Feb 2005 06:05
hi,

I was wondering for my introduction to darkbasic starting next term, on how would i make a level without a editor ... sort of like ICED the FPS demo that comes with darkbasic... so anyways would there be a tutorial i could look at?

--director of BRUNCO STARTS academy/School of tech
Doom
19
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Joined: 31st Jan 2005
Location: Canada
Posted: 1st Feb 2005 06:48
by the way its with dbc

--director of BRUNCO STARTS academy/School of tech
Guyon
21
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Joined: 6th Jun 2003
Location: United States
Posted: 1st Feb 2005 08:47
Well i guess you could model a landscape in a 3d program and save it as a .x object.
Antdizzle
20
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Joined: 6th Mar 2004
Location: Las Vegas
Posted: 1st Feb 2005 09:04
You can make a matrix and give it random values so you can get a terrain. You can use cubes and place them with your code to make objects. You can also just code your own level editor in DBC.
Guyon
21
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Joined: 6th Jun 2003
Location: United States
Posted: 1st Feb 2005 20:33 Edited at: 2nd Feb 2005 04:55
That is a really good suggestion Antdizzle, about using a matrix. Although you will not have much control over it as a beginner.

But for him to code his own editor is highly unrealistic.
Doom
19
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Joined: 31st Jan 2005
Location: Canada
Posted: 1st Feb 2005 22:45
Lol yes it would be. unrealistic im totally newb

--director of BRUNCO STARTS academy/School of tech
BatVink
Moderator
21
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Joined: 4th Apr 2003
Location: Gods own County, UK
Posted: 1st Feb 2005 23:58
If you wanted a Wolfenstein (the original) stylelevel, you could use a matrix, cubes for walls, and perhaps a text-based map to place the walls...



BatVink
TEH_CODERER
21
Years of Service
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Joined: 12th Nov 2003
Location: Right behind you!
Posted: 2nd Feb 2005 04:48
Just use data comands:


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