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Bobby
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Posted: 2nd Feb 2005 12:06
My 10 year old and 4 of his friends have come up with an idea for a new game. As a 47 year old dad I have to admit that I am really impressed with their game idea. It is Role playing but unlike any other Role player out there. I will not say any more about the game here because secracy at this point is of utmost importance. How do I get their intellectual property protected and then how do we get a programmer, whom of course will share in the royalties. They, the kids, want to have it developed for PS2, but I think there might just be a bigger picture here. I want to get togather with their parents and get the kids ideas on paper. suggestions please? none of us are programmers.

Keep Smilling, It's Infectious
TravisP
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Posted: 2nd Feb 2005 13:35 Edited at: 2nd Feb 2005 13:36
Well it is a VERY big picture.
For about getting on the PS2 I doubt it but heres a recent post about it http://forum.thegamecreators.com/?m=forum_view&t=47186&b=2
Also an RPG is ALOT of hard work. Someone have been working on one here for a year or two http://www.eternaldestinyonline.com/indexx.html

Think about it. You`ll need...
Programmers
Music/Sound Designers
Modellers/Animaters
2D artists
I hope you kids would lend a hand besides just ideas, or it dosnt look very good.
EDITED: Tags around links

Note: The above I didn't say, your just crazy.

Not a ripoff of The Twilight Zone
The admiral
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Posted: 2nd Feb 2005 15:26
Well it sounds like you will have to sell the idea to someone or get them to develop it. An rpg is no easy task and although secracy is important no one here will steal your idea. Bear in mind that everything you do is automaticly copyrighted you just put your name and copyright with the date.....you will need a way of course to prove that it is your original work.

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Bobby
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Posted: 3rd Feb 2005 11:16
Thanks for your help. It sounds like we have a lot of work to do.
I'm thinking that most likely we may try to sell the idea. Who Knows, the boys may get a little spending money for their PS2s

Keep Smilling, It's Infectious
Gil Galvanti
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Posted: 4th Feb 2005 10:58 Edited at: 4th Feb 2005 10:58
and if u really want to u can spend years learning and developing it urself

Video games…they can take you places unreachable, impossible, unfeasible. They put you in the book...they put you in the movie...they put you in a world, a world that before could only be imagined.
Ric
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Posted: 5th Feb 2005 01:29
Good luck with selling the idea, although if I'm honest I think the idea is the easy bit - it's the development that takes specialist skills. I'm pretty certain that professional games developers like ones who develop for PS2 will have no shortage of great ideas - their money will go into coding, graphics, music .....

My advice - buy them a copy of Dark Basic Pro. 10 is a good age to start learning basic, and as well as accelerating their learning skills, it will give them the opportunity to start developing their own ideas.


TravisP
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Posted: 5th Feb 2005 02:44
There is a RPG Maker for the Ps2(no skills needed, and media already there) its called RPGMaker2 from Agetech.

Note: The above I didn't say, your just crazy.

Not a ripoff of The Twilight Zone
Sol462
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Posted: 5th Feb 2005 11:32
or they could get a head start and learn C++ and DirectX (or openGL, whatever your taste is). that's what i did. a little slower, but worthwhile.

coffee + monkeys + creativity = games
Operation Pineapple - Multiplayer FPS WIP
Foxy
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Posted: 5th Feb 2005 20:51
In my opinion, get the kids learning BASIC, this will give the upper-hand at learning how program structure works, then move on to c++. I've been programming since I was 12 and two years later I still have very vague grips on c++.

The best thing to do just keep the kids enthusiastic for programming. If they aren't interested in programming then you can always take the risk of hiring a team by yourself. If you show progress on the game there is always people here on the forums to help out if you need that extra model or texture.

Good luck.

If I were you and you were me, then you'd be yourself 'cos you are me and I am you.
blanky
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Posted: 10th Feb 2005 21:19
Download a trial of Visual Basic at some point, too.

Not exactly gaming-centric, but it's a nice, powerful object-oriented language.

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Clueless
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Posted: 11th Feb 2005 09:52
@Bobby:

Pick one or two who are interested in programming for the DarkBasic learning, and maybe direct somebody with artistic tendencies toward Photoshop training and a 3D modeling package like Milkshape or Gamespace, and a musician in the group toward a loop-based music creation tool like Sony Music Studio.

That's only partly a tongue-in-cheek statement... I have several nieces in the same age range as your sons and I'm amazed at what they've been able to learn. The music they've created with SMS is as good as some games I've purchased. The main point being though, game creation covers a lot of disciplines and programming is just one of them. As one of the earlier posts mentioned, it takes a lot of different people to pull it off. This is a great time to get them started, though.

Not to be too negative, but their odds, or those of most of us here (inc. me) of pulling off a major PS2 game hit are not great. We face companies with huge budgets, Hollywood character actors, top-notch artists (not to say we're not ), professional musicians, etc. etc. etc. They've also got professional writers to come up with game ideas. Unless it's changed recently, it's hard to get full development rights to the PS2 anyway. The only SDK I know of for the PS2 runs on Linux and you'll be programming in C++. IMHO, that's not the language with which to begin your programming career.

So point them to DarkBasic Pro for PC development. Who knows, they may have the next Doom on their hands (and you get some really nice vacations).

Best of luck,
NinJA99
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Posted: 21st Feb 2005 02:53 Edited at: 21st Feb 2005 02:54
I'm 12, and I love Dark Basic (Though I only have DBC). I've taught myself C/C++, Java, HTML (Check out http://home.earthlink.net/~nja1234), and Javascript (Not to boast or anything ). Just shows you how smart kids can be. Anyway, DarkBasic was the easiest of all, though it has less power.

Quote: "
The only SDK I know of for the PS2 runs on Linux and you'll be programming in C++. IMHO, that's not the language with which to begin your programming career.
"


Hey--I learned C and C++ first, and once I had gotten good with them, it was easier to learn other languages, including (Though they are very different) DarkBasic. It may be complex, but it gives a good foundation to learn off of.

END TRANSMISSION
Dark Flame
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Posted: 22nd Feb 2005 03:38
Jesus christ....12 year old programmers, Im 17 and getting into game development!
Clueless
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Posted: 22nd Feb 2005 10:17
Quote: "12 year old programmers, Im 17 and getting into game development"


Wait until you're 40... then you can really complain about being old! I started when I was 17 though (when the first personal came out). You're doing the right thing starting now.

And NinjA99, more power to you and keep up the great work. We have college graduates at work who still can't program as many languages as you can. Good luck with your game!
R2D2s Jilted Lover
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Posted: 22nd Feb 2005 18:38
Quote: "although secracy is important no one here will steal your idea"


but i havn't seen anybody post their radicAL ideas anywhere on these threads. i have some solid ideas that i think would make great computer games but whats the point in sharing it unless your recruiting or talking to your grandad or your gerbil. I mean, when einstien first considered the theory of relativity, the last thing he would have done is put the idea in anyone elses head.

my point is - just be careful about whom you share ideas with, especially in a place like this. I've learnt my lesson from repeated past experience.

there's a lot to be said for unspeakable acts...
Foxy
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Posted: 23rd Feb 2005 05:13
Well, I'm 14 and have been programming for 3 years ever since I started putting batch files together, moved onto Visual Basic, found DarkBASIC and here I am, learning C++ and picked up a bit of html, javascript and actionscript along the way.

Yep, definately better to start young, the only problem with c++ is it's code structure - all those brackets and semi-colons can be a pain in the butt. Either way, as long as they get to understand how a program works, then it's just practice and creativity that's holding them back.

If I were you and you were me, then you'd be yourself 'cos you are me and I am you.
Monsieur Mort
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Posted: 23rd Feb 2005 06:24
Man all these young coders are starting to bug me. You young whippersnappers shouldn't be so proud to be young, it's not that great honestly. Can you buy alcohol yet? Or watch horror films at the cinema without wearing high heels? No! So quit your boasting!

I agree with RiiDii on the secrecy point. If the idea's as good as it is (honestly I'm dubious, but that's just me being pessimistic) then you don't want to go giving it out to everyone, especially a bunch of amateur game makers like ourselves.

Why do you sink I ave zees outRAGEOUS accente?!
The admiral
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Posted: 23rd Feb 2005 16:12
Whats so wrong with dbpro it can make some great stuff and its a game making language so how come you guys are rushing into c++

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R2D2s Jilted Lover
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Posted: 23rd Feb 2005 19:50 Edited at: 23rd Feb 2005 19:53
i think thAT c++ is infinitly faster than dark BASIC pro.

I dont know much else about c++ : in fact i dont know much about dark basic cause ive never used it but im buying it this week.

i've only ever programmed databases and silly games with the amazing turbo PASCAL!!! thats right....

i do wonder how many people in these forums can say that they have actually never used dark basic classic/pro?

there's a lot to be said for unspeakable acts...
Clueless
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Posted: 24th Feb 2005 10:39
Quote: " think thAT c++ is infinitly faster than dark BASIC pro"


You'll see general programs executing more quickly but C++ doesn't come close when it comes to time spent in the learning and development cycles. DBPro hides an enormous amount of 3D complexity from the game programmer -- stuff that is going to smack you in the face and knock you back several steps (over and over) as a beginning C++ game programmer.
Gil Galvanti
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Posted: 24th Feb 2005 11:07
thats what i heard, DBP does things you wouldnt even think of, like C++ makes you tell objects to get smaller/larger to make the appearence of them getting closer to you in 3D (just what i heard)

Video games…they can take you places unreachable, impossible, unfeasible. They put you in the book...they put you in the movie...they put you in a world, a world that before could only be imagined.
BearCDPOLD
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Posted: 25th Feb 2005 10:35
I think DirectX handles a bit of that for you, but it's a pain in the butt to set up. Still trying to figure it out....

If you're still reading Bobby here's some info about PS2. If you want to actually get the game working on a PS2 then you will need to do one of two things:

1. Get a developer license from Sony, except it costs many thousands of dollars.

2. Your best bet is to look into homebrew developing. It's technically illegal, but as long as you don't sell the game (at least not in mass quantities) nobody will get upset.

I have heard of basic languages that will run on a PS2 if you get the CD and PS2 to work together (you will probably need to buy a special utility to do this, such as a PS2-format burner, or a mod chip, or both if it's getting picky). I don't know much about it though.

Of course, if your child and friends don't mind, DarkBasic Professional is an excellent tool for beginning game programming on the PC. It cuts down on all the engine programming (the functions for telling the graphics card to output to the monitor), but provides more customization than your regular click-it-together game makers, and will allow the kids to express their creative ideas without bogging them down in code and hassle.

Crazy Donut Productions
Current Project: A Redneck game
Gil Galvanti
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Posted: 25th Feb 2005 22:28 Edited at: 25th Feb 2005 22:29
no, i dont think he forgot about the idea, i think he forgot about this forum, its not like he used DBP or The Game Creators stuff for anything, he probably just did a search. Maybe someone should email him, if he has that posted

EDIT: Never mind its not posted

Video games…they can take you places unreachable, impossible, unfeasible. They put you in the book...they put you in the movie...they put you in a world, a world that before could only be imagined.
Clueless
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Posted: 26th Feb 2005 08:13
Quote: "If you want to actually get the game working on a PS2"


Until recently you could actually buy a supported developer's kit for PS2. It didn't include everything that the big boys get with their licenses, but it sold for hundreds rather than thousands of dollars and looked like a lot of fun: http://playstation2-linux.com/

Apparently if you're outside North America, you can still buy the thing.

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