@Bobby:
Pick one or two who are interested in programming for the DarkBasic learning, and maybe direct somebody with artistic tendencies toward Photoshop training and a 3D modeling package like Milkshape or Gamespace, and a musician in the group toward a loop-based music creation tool like Sony Music Studio.
That's only partly a tongue-in-cheek statement... I have several nieces in the same age range as your sons and I'm amazed at what they've been able to learn. The music they've created with SMS is as good as some games I've purchased. The main point being though, game creation covers a lot of disciplines and programming is just one of them. As one of the earlier posts mentioned, it takes a lot of different people to pull it off. This is a great time to get them started, though.
Not to be too negative, but their odds, or those of most of us here (inc. me) of pulling off a major PS2 game hit are not great. We face companies with huge budgets, Hollywood character actors, top-notch artists (not to say we're not
), professional musicians, etc. etc. etc. They've also got professional writers to come up with game ideas. Unless it's changed recently, it's hard to get full development rights to the PS2 anyway. The only SDK I know of for the PS2 runs on Linux and you'll be programming in C++. IMHO, that's
not the language with which to begin your programming career.
So point them to DarkBasic Pro for PC development. Who knows, they may have the next Doom on their hands (and you get some really nice vacations).
Best of luck,