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Work in Progress / World Editor - Screenshots

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hmm
20
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Joined: 11th Oct 2003
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Posted: 3rd Feb 2005 00:07
Hi, here's some screens of a world editor I've been working on. It features mesh matrices with alpha blending textures, manipulation of lighting, objects and their properties, load/save and export (sends all required files to a single map folder) and the code for loading externally has already been finished.

I'm also planning on making an adapted loading code for use with newton. It will allow the program to search for a rigid body file applied to an object file and will apply it in the program so you can create Newton based worlds quickly.

screens show a scene i made real quick. makes use of a 'forest' function where you press CNTRL + f and the currently selected object will be places randomly, within range of the marker object on the landscape. You can use it for trees, rocks etc. anything that needs a afirly random pattern.







Hawkeye
21
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Joined: 19th Sep 2003
Location: SC, USA
Posted: 3rd Feb 2005 00:49
Ooo, nice! I'm seriously looking forward to using this

"
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Zokomoko
21
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Joined: 23rd Nov 2002
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Posted: 3rd Feb 2005 00:52
It looks really good, but one thing, the trees don't blend with the enviroment.
Cliff 3degs network
21
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Joined: 23rd May 2003
Location: Sweden
Posted: 3rd Feb 2005 01:11
yes but the black outkline on the trees that make them not blend in is an strange bugg i belive in dbp.
at an certain distance so does 3d objects using textures with transparency get an black outline.
i belive its because the mip map?
i usually disable mip map to get rid of it.
looking good bye the way.

AMD ATHLON 1.8 XP WITH AN GEFORCE 4 TITANIUM 4600 (128 MB) AND 256 MB DDRAM (266).
hmm
20
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Joined: 11th Oct 2003
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Posted: 3rd Feb 2005 03:23
yeah, its a mipmap problem. i don't want to disable it in the world editor as it would be difficult to add it as a new option, and you generally want mipmapping on.

Cian Rice
20
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Joined: 8th Jun 2004
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Posted: 3rd Feb 2005 03:44
When this comes out I can't wait to use it for all my projects!!!!!

Nice work HMM.

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hmm
20
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Joined: 11th Oct 2003
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Posted: 3rd Feb 2005 05:04
im just finishing off my website now. Once that's uploaded, all my games and projects will be up (including this once i've written a manual).

Cian Rice
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Posted: 3rd Feb 2005 05:14
Nice. I hear this will be the landscapes in your Sandbox game? That will make your game even better!

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Wiggett
21
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Joined: 31st May 2003
Location: Australia
Posted: 3rd Feb 2005 08:32
hmm can i marry you? oh wait no i cant, i gotta marry marina, well still I will use your programs, like some sort of mistress

Sol462
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Location: playing with the spazookeedoo
Posted: 3rd Feb 2005 11:05
ooooo. can't wait for it. any chance i'll be able to use it for my C++ projects?

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ALPHA ZERO PRODUCTIONS
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Posted: 4th Feb 2005 07:09
whats a mip map ?

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Wiggett
21
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Joined: 31st May 2003
Location: Australia
Posted: 4th Feb 2005 18:38
Quote: " whats a mip map ?"


esplode

Baggers
20
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Joined: 31st May 2004
Location: Yonder over dem dere hills
Posted: 5th Feb 2005 07:36
<Wants to tell 'hmm' how great the program is looking, but is too busy sweeping up bits of uberwigget>

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