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squirrel 890
19
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Joined: 18th Jan 2005
Location: aaaaaaaaaaaaaaaaaaaaa i remeber i forgot
Posted: 3rd Feb 2005 08:49
ok i have a .x world becuase the conpilers wont conpile the lvl i made so i doing it in .x

i want to know how to sotp when hit wall and still beable to move away
squirrel 890
19
Years of Service
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Joined: 18th Jan 2005
Location: aaaaaaaaaaaaaaaaaaaaa i remeber i forgot
Posted: 3rd Feb 2005 08:52
its ganna be real simply in some way
squirrel 890
19
Years of Service
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Joined: 18th Jan 2005
Location: aaaaaaaaaaaaaaaaaaaaa i remeber i forgot
Posted: 3rd Feb 2005 08:54
i tryed auto camera collision and it didnt work neath did auto obejcty collision
Lost in Thought
20
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Joined: 4th Feb 2004
Location: U.S.A. : Douglas, Georgia
Posted: 3rd Feb 2005 09:09
Go to the code snippets forum and use the search at the bottom. Search the word collision. There are several good examples in there.

squirrel 890
19
Years of Service
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Joined: 18th Jan 2005
Location: aaaaaaaaaaaaaaaaaaaaa i remeber i forgot
Posted: 4th Feb 2005 03:50
kk thax\
squirrel 890
19
Years of Service
User Offline
Joined: 18th Jan 2005
Location: aaaaaaaaaaaaaaaaaaaaa i remeber i forgot
Posted: 4th Feb 2005 08:37
cant find anyhting
squirrel 890
19
Years of Service
User Offline
Joined: 18th Jan 2005
Location: aaaaaaaaaaaaaaaaaaaaa i remeber i forgot
Posted: 4th Feb 2005 09:20
[/code]ok i made this map in Deled and when i load the export of a .x it wornt sotp when i hit a wall. i tryed if i collided wiht the .x map and it will move be backward.

ok when i ran the game it keep moving me back till i was a was away form the map....


help


[code]
load object "map\lvl 1\docking bay2.x",1

position object 1, 1,1,1



make object cube 2,10
Position object 2,1,100,100
position camera 1,-100,1
POINT CAMERA 1,1,1


do
if object collision (1,2)
move object 2,-.5
endif

gosub move
loop



move:
x# = object position x(2)
z# = object position z(2)
y# = object position y(2)

Position camera X#,Y#,Z#

SET OBJECT TO camera ORIENTATION 2

OldCamAngleX# = CameraAngleX#
OldCamAngleY# = CameraAngleY#
CameraAngleY# = WrapValue(CameraAngleY#+MousemoveX()*0.2)
CameraAngleX# = WrapValue(CameraAngleX#+MousemoveY()*0.2)



if keystate(17)=1
move object 2,.5
Endif

If keystate(31)=1
move object 2,-.4
Endif

If keystate(30)=1
move object left 2,.5
Endif

If keystate(32)=1
move object right 2,.5
Endif


Yrotate camera CurveAngle(CameraAngleY#,OldCamAngleY#,24)
Xrotate camera CurveAngle(CameraAngleX#,OldCamAngleX#,24)


return
Lost in Thought
20
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Joined: 4th Feb 2004
Location: U.S.A. : Douglas, Georgia
Posted: 5th Feb 2005 05:35 Edited at: 5th Feb 2005 05:37
There are plenty of codes that popup when I search for the word collision in the code snippets forum.

http://forum.thegamecreators.com/?m=forum_read&i=6

[edit] Under Thread Subject Search put "collision" in the box (no "") and hit search. There are 3 good ones that pop right up.

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