The source code I posted seems to be unavailable. It's only a few lines so I'm attaching it to this message as a snippet (I think)
set display mode 800,600,32
sync on
load bitmap "anygraphic.bmp",31 : rem 800 x 600 16m colours
get image 1000,0,0,799,599: rem get background sprite
get image 1,0,0,100,100: rem get any bit of the bitmap to use as a second sprite
set current bitmap 0
sprite 1000,0,0,1000
sprite 1,100,100,1
sync
wait key: rem At this point I have my background image and one sprite displayed
draw to front
ink rgb(255,255,255),rgb(1,1,1)
text 670,340,"123456"
sync
wait key : rem I still have the background sprite and one other sprite displayed, but no text